Hello, One of my friends recently went to apply for a game company and was shot down because they said he needed to model using subdivision surfaces. We are both at the same university (he just graduated and I have 2 years to go) and our 3D modeling course trained us to model in maya and 3DS max using polygons, and we also…
Tried search: nothing found. Is there any good solution to create new geometry based on reference mesh? For example if you have a cylinder and you want to model something to it's surface - how do i do that? I could just move verts a lot or unfold the mesh and later fold it back but that's not what i want. I want just that…
anyone had a go at sculpting hard surfaces in zbrush? i'm having quite mixed results. some things looking as crisp as i'd like, and others... not. i love working in zbrush, the tool is a godsend for most things as i can just bang in a basemesh and adapt it to whatever i need, then retopo later. but for hard surfaces i'm…
Looking for contract designer to develop solid models of natural stone surfaces to specification. To be used to make mold liners for concrete products. For example: 1. Develop 12 versions of stone (e.g., Yorkstone, Flagstone, Jerusalem Stone). Sample pictures will be provided 2. Surface to be contained within 350mm (X) x…
In the last few days Wacom (they make the pen for the Surface Pro) released a driver update to add full preasure sensitivity to the Surface Pro. Combine this with the Surface Pro's ability to run Windows applications things suddenly become more interesting... Surface Pro WinTab driver Review…
I've noticed when normal mapping that selecting surface normals or geometry normals in the Maya bake settings gives much different results. Both methods result in errors in the maps, but in different ways. I was hoping that someone had advice on how to achieve bakes that don't suffer from these issues, and to see if this…
Hey everyone, A bit of a stupid question, but how does one retopologize hard-surface models? Is it really just manually painting polygons on top of the model and manually matching the low-poly geometry with the high-poly one? What if it's something like a torus or some kind of a spherical surface? Surely it would be mad to…
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