http://www.gameinformer.com/b/features/archive/2012/05/03/june-cover-revealed-the-elder-scrolls-online.aspx http://www.neogaf.com/forum/showthread.php?t=472749 Old Thread: http://www.neogaf.com/forum/showthread.php?t=472679 -Releasing 2013 for PC/Mac -Developed by ZeniMax Online Studios -MMORPG -250 Person Team -Started…
Hello Everyone Guess whos back? We never really left though. You know who we are: Triumverity Games. But do you really know who we are? Well you are about to learn about us, what we are doing, what makes us so damn special, and what we want from you? Yes you, the one that is reading this. Dont bother looking around,…
China does publish some interesting stuff though. Should put some of America's criticism of China into perspective. (all of this is backed up by the HRC an Amnesty international as well) http://www.china.org.cn/world/2010-03/12/content_19596239.htm The United States ranks first in the world in terms of the number of…
Well yeah you're destroying your custom normals when you edit the geometry. This is an issue i had with CAD models needing some fixes aswell. The easiest way to fix this would be to use, after your edits, any face weight normal script like this : http://www.bytehazard.com/articles/wnormals.html (You need to have 1…
I just heard a rumour that this GOG release of SS2 uses the revised 'Dark Engine' without giving props to the devs. Sad if that's the case. There's an awful lot of hard work gone into making this and ThiefII (they share a code base) work on modern machines. Anyhoo - it's great to see it available to a new audience.
If someone told me back in 2005, unreal engine would be free for indies one day and yet people would complain about it and compare it to unity, I wouldn't believe it. It happened... 2005...the year I was trying to figure out thief:deadly shadows editor, the strangest version of unreal engine 2.5...those were the days...