Rotating 1 degree is a neat idea. For more accuracy you may want to use Python's Math module. It gives you similar atan method along with pi and degrees. from maya import cmdsfrom math import atan2, degrees, pi# Assuming you have 2 UV selectedUVs = cmds.ls(sl=1, fl=1) p1 = cmds.polyEditUV(UVs[0], q=1, u=1)p2 =…