Hi PC! So this is the pimping thread and it's time to pimp... I'm an artist for opgames. Those of us in the trenches are unknowns, but many of you will be familiar with our Producer, Dave Taylor of Quake/Abuse fame from way way back. We just released a game for anyone interested in something a bit old school arcade with a…
It's looking good you've made some nice progress! 1) I'm not sure of the material the main part hanging under the barrel. You are being really conservative with reflections/roughness/glossiness, it looks like really dusty, greasy and undisturbed like it's been in the back of some grandpas shop and not touched in decades.…
@cjpeg Starting out is always the hardest part for any of us, however what I can recommend is get a portfolio up with some finished pieces. This could be done via Artstation or a personal site and just have it linked in your signature on here. This way other artist start seeing your work, this is a "small" community and…
But what's the point? If I can export objects out separately to UDK, Unity, etc and them recombine them, what is the point of having the limit in the first place? It seems like an arbitrarily assigned number and all it really does is throw a wrench into your customers workflow. Telling someone they can't use mental ray…
4+ years of school and all that other shit doesn't necessarily get you job security and "fair treatment", I know plenty of people who have gone through just that only to find the end goal wasn't what they thought it would be...then they're stuck in a job they dislike or switch careers. Personally, I like the feeling of…
Ive worked in the industry for over 6 years abroad so hopefully i can provide some useful advice.It seems that as a North American it can be easier to land a job in Europe in terms of work visa than it would be for a European trying to go to the U.S or Canada. Visa requirements vary from country to country. In terms of…
I have been talking to a friend about doing this with houdini but I wanted to see if anyone here had suggestions for a max centric approach first. I'm modeling a lot of welded tube and plate structures for Wrench. It's very tedious work with lots of manual cleanup. Here are a few examples showing different configurations.…
Hi people of cghub, Let me introduce myself, I'm an indie game developer making a 3d multiplayer survival game in the Unity Pro engine. Anyways, we're getting near completing and we're about to release it on Kickstarter like this month. This is a paid job just after Kickstarter payment, but we only need 1 animation and…
It's because humans weren't built to perceive from memory. We can recreate the world around us with an astute and profound accuracy if it's staring us in the face, but ask someone to draw a tree, and unless they keep it basic it will come out looking wonky. I think you're expecting yourself to crank out models that compare…
Are you looking to preserve the trench between the shapes but bridge the bottom of the gap to close it off? If so you can go into edge mode select each edge on both sides and click bridge this will draw polys between those two edges. You can also turn on bridge, click one open edge, then click another to draw a poly…