i have seen excellent results from CB and SMP. true the default settings are better in CB. but i am not sure if CB does batch processing (does it?) and you can actually save a project with the settings you need in SMP to reuse them depending on the required result. You can also overlay images in SMP. so guess they are…
tell a lie, I found a sneaky way to do it. function smoothshape obj =( if classof obj.baseobject == Editable_poly then ( --make our smooth version smt = copy obj the_ms_mod = meshsmooth() the_ms_mod.iterations = 3 the_ms_mod.isolineDisplay = on the_ms_mod.ignoreSel = on addmodifier smt the_ms_mod collapsestack smt --get…
The export dialog box of wallworm? I assume you mean smd export, because there are several other exporters in wallworm. This is how the smd/VTA one looks (the smd importer options I've posted above): The import dialog from max I haven't used because it doesn't show .smd files when displaying "all formats", only the .mdl…
#facepalm why would an entire studio go OSX only? smh... Almost EVERYTHING in CGI starts out WINDOWS BASED... Horrible limitation they have bestowed on you guys... Better masking selections like in Mari and the ability to paint directly on the mesh hopefully in that beautiful render screen.
Top management and leads. I remember some guy couldn't have a raise because he was literally maxed out for the cap of artists. smh. Id like to see some of these ceos taking $1 salaries like Zuckerburg, Google execs etc. Its pretty much proof that their passion isnt about making great games but make money.
Hello everyone, I’m continuing work on my SMG and have made some basic animations in Maya Your browser does not support HTML5 video! https://i.imgur.com/SrOjMll.gifv
i have many troubles with import. i try to use SMD format and get good results. u must export ur cur in 1st smd with "reference" model (courier+rigging). and 2nd smd must have animation (u can convert only bones) but your rigging can converting in SMD with errors.. i'm not shure. i'm use standart bones in Max
I started learning blender and such in order to make my own custom maps. For starters i want to at least import some Final Fantasy models into the Workshop Tools. It was released fairly recent, and so even the Valve wiki is blank, on how to import models. I have a smd file + 3 texture pngs + rda (animation) file. I…
I didnt think I would have to say this, but lets not shoot the spreadsheet straight to hell. Changing everyones handle was a super lame move. I dont know everyones handle, and I dont want to waste their time filling it out again. This is why we can have nice things. #smh In other news Next thread : "WORKSHOPPERS GO ON A…
/smh 24 isn't old. If you can't get into the industry after you are 24, I may as well just turn in now. Also, don't buy a house unless you really plan to stay in the area for a long time; my wife and I are currently stuck in a house in a location with 0 industry jobs and are having a really difficult time getting out of…