Hey everyone! So this year, 2013, is my first year out of college/uni and I am using it to hone and refine my skills so that in 2014 I can hopefully find a job as a character artist :) . So I am starting this sketchbook to document my progress. I will be posting sketches as well as sculpts. I will also get into the habbit…
Hello guys, I am currently working on the interior of a little lodge and wanted to share my progress with you. I have created the LowPoly version and now I am a little stuck. Should I duplicate the LowPoly models and create the highpoly vesion out of them, should I create completely new highpoly versions or maybe shoud i…
Hi everyone ! i have as project to create an inspired level of the summer forest from Spyro: Ripto's Rage I make this project in order to improve my techniques and to learn Unreal engine. So any comment critics and advises are welcome. Here is my actual progress : Spyro : This is my lowpoly spyro model, i am actually…
Helo guys I posted a thread in which i asked multiple questions regarding game charachter workflow. Someone said to me that I should post a new thread with the progress and ask questions mid way, so here I go. ^This is the character i am trying to build. I modeled basemesh in blender. So my problem is how should i go for…
hey Im new here i just start new challenge i will try to create every week new art work, I started today, her is the artwork for today https://www.artstation.com/lanfan7 any support, or feedback
Hi everyone! I joined to hum3d Space Rover Challenge competition. Here I'm gonna post my work progress. The objective is to make a space rover - a vehicle that can explore a ground of planets and survive in dangerous worlds. We can choose any related vehicle, from Sci-Fi off-road rovers with guns and huge wheels to existed…
Next portfolio piece (I hope). Your thoughts? Here's the intial blocking: https://youtu.be/jZZPH8fUpuM And here's my current progress: https://youtu.be/U9h6EiWLUY8 Am I on good track? Are the acting choices okay? Some people said she was a little bit static and it's true but in my reference, I didn't move a lot? Is it a…
I'm currently taking Anthony Jones' character design bootcamp class and this is my progress so far. Hoping to get some crits from this community! This is also my first post in Polycount!
I decided to make a thread so I can track my progress as I make new things for my portfolio. For reference, here's the last thing I made: For my first project I'll be making "the Vajen-Bader smoke protector" I saw this at a museum a while ago and thought it would be cool to model. Here's some early WIPS, excuse me for the…
Great progress! You need a reflective environment to properly fine-tune the specularity of the plastics and the glass. Roughness separation will go a long way in making this feel juicy!