Hello everyone! This is my WIP post for the cs-go skin contest. So firstly, the skin is inspired by the movies "Back to Future" (1985) and "Tron" (1982). The first idea was to have the handle in pink, to give it a crazy look. In the final product, I chose to remove all pink parts and to make those part into a bluish color.…
Hello @zenonithus , This initially sounds like a graphics card issue to me. Can yo make sure you have the latest driver for your graphics card installed as well as running the latest build of Toolbag (308). If you are using previous versions of the software then you may be running into issues with the reload and auto…
Haha! It's interesting it's taken this long for someone to post about it working this way (or at the very least for me to notice someone asking about it!) Clicking on the banner is a legacy function of the banner, dating back to before we had rotating art banners and it just said 'POLYCOUNT' in that space. (You'd click on…
I was getting fed up with max's clunkiness dealing with viewport shaders, so I threw this together this afternoon for my own reference while trying to get my head around Blender's material and shader viewing tools. Download quick start http://snowfly.files.wordpress.com/2008/11/blenderquickstart.pdf (Model borrowed from…
I'm digging up this thread because I would like to make the best choice. I see what you guys are saying about the parenting unparenting for reloading, but you only need to parent the weapon to one hand for FK right? So the unparented hand could be the reloading hand. Can FK be jittery with proper animation? Or are they…
Way to go :D ! I'm sure if you have general understanding of Python, you should have no issues creating your own plugin! I learned everything I know, from: * http://docs.pixologic.com/user-guide/customizing-zbrush/zscripting/ the documentation * https://www.zbrushcentral.com/c/zscripting-help/14 reading trough threads on…
I basically just used the same textures as I did in the Marmoset shots with a little bit of extra contrast in the specular & gloss. I'd recommend just tweaking the values until it looks good in-game (quitting to the main menu & reloading a save forces the textures to reload, if you update them). As far as the…
Sorry for the lack of updates these last few days! I've been dealing with the underlying code, primarily to ensure stability. For example; when you press play or recompile the scripts in Unity, it does an assembly reload. What that means, is that all the data is lost in editor panels (Like Shader Forge), unless the data is…
Hi guys, There is now a new release based on your latest requests -- get the installer here: nDo2 Release Installer Irreal, Great feature suggestion. We've now made a new release of nDo2 containing this functionality. Anti-alias is set to 0 by default, and all default settings can now be customized. GabrielP, That's…
Linking isn't supported in SUITE 2.X the same way it was in SUITE 1.X. You can use two different options: 1) Save your texture to a 3DO-readable format from Photoshop, load it into 3DO's Import tab. Every time you update the texture, 3DO will hot-reload it. You can create a Photoshop action to save it by pressing F2 or…