Yay finally I know one! Harley you shitbird! You shot me! Nobody learns to shoot with a .454 conversion! I did! I thought I was the only one who liked this movie Harley Davidson and the Marlboro Man
Ok, here is what I have and got the normal bake to work however it seems quite messy. Here is the normal it gives me: (circled in red) Here is what my Low poly looks like (got it to 344 tris), with the current normal.
It's just a math thing, a physics thing. I'm not an expert on exactly how it all works but I'll try to explain as far as I know. If I'm mistaken on any point I'd be happy to get it clarified myself :) Gamma in short is a way to take mathematical information that represents luminance in a physical environment, and adjust it…
Sounds like I might need to rotate the Light Attenuation vector 180 degrees. Apparently there's no node for rotating a vector... https://shaderforge.userecho.com/topics/504-rotating-vectors/ ... but maybe I can use the uv Rotator. http://acegikmo.com/shaderforge/nodes/#rotator
They are. At the same level (like ghz to ghz and cores to cores). But you pay much more for the Intel stamp. The Phenom I linked is slightly better than the I5 540 on this benchmark. http://www.cpubenchmark.net/cpu_lookup.php?cpu=AMD+Phenom+II+N930+Quad-Core