Iterating across multiple files in a single folder isn't very professional and in my experience can cause problems. What you should do is use source control and check in regular revisions while you're working on the file. Having multiple versions always causes problems with others not understanding which file is the…
Did you guys actually have a look through that entire stormrise thread? http://www.conceptart.org/forums/showthread.php/152372-RTS-game-Stormrise-concept-arts-%28update-10-02-2010%29 I think you would be suprised just how prolific Herman was on that project. There is a lot of painting in there as well, to help sell…
It's a team switcher. http://www.huffingtonpost.com/2010/12/02/nasa-could-announce-arsenic-eating-bacteria_n_790954.html Its a branch from the same tree, that fell off and started growing its own tree and can freely use either arsenic or phosphorous whichever it finds more suitable or abundant. If that had happened very…
I've only started to warm up to maya, but I'm not going to switch my main software anytime soon unless I'm being forced to. Blender is just what I'm comfortable with. Industry standards are only here for a lot of reasons but those standards are very quickly coming down with the introduction of more third party tools. like…
http://arsenixc.deviantart.com/ http://eddieble.deviantart.com/ http://pascalblanche.deviantart.com/ (Hes making an Artbook!!!) http://3dcube.tumblr.com/ http://transfuse.deviantart.com/art/One-Girl-in-All-the-World-40975299?q=favby%3Amadnessimport%2F41091031&qo=14 http://raphael-lacoste.deviantart.com/…
So where are we with the human face and where have we come from? Well to start in 1972, Frederic Ira Parke, while a grad student at the University of Utah, created the first computer graphics animation of a human face, and with fellow student (and Pixar co-founder) Ed Catmull made the groundbreaking computer animation of a…
Model is good, but texture need to be remaked. You do very noisy diffuse what isn't good idea, because it's simulate some detail, but noone know what detail ;]. See lines on the side of shark. It's unregular and color transition (from white to blue) is sharp not moody like in your diffuse.…
if you want good polished look then you will have to create a custom base mesh with separate topological elements for all the separate leather patches. google boots/shoe base mesh. http://vector3dlab.wordpress.com/2013/12/02/aa/ sculpting them all out of same surface will give you messy result unless you wanna spend lot…
I don't think an environment has ever hit me so hard.. but this is just stunning. I'm seriously in love with this design, I don't even know your reference - gonna have to go find it now (lol, or just watch it, thanks for the link : ]). From the first pan-through to the last, the fish really added to the mood. What really…
Stellar work there, man! I imagine the knee and ankle issues are related somewhat to the rigging or the weight painting, but in the current shot it does seem like something you should pay attention to. My $.02 would be to add some more contrapposto, as in tilt the hips and the shoulders in even more contrasting angles, and…