I love pretty much everything about this scene! Really great work. I have minor crits about material definition such as the coffee being too reflective, the bandaging/tape looking too rough (try softening the normal map) and the wrench looks too shiny despite the normals implying it's very rough. Other than small scale…
Well.. Yes, completely skeleton feet. Its a unique twist that pops out instead of boring regular feet. Besides, why is he barefoot anyways? If hes gona be barefoot do it with style. If you dont like the creepy bone feet, ever see an 45+ year old persons foot if they'd worn bad shoes thier whole life? Your model needs at…
thoughts on the quake4 demo...... Opening was awesome, real-time normal mapping minus the wet look. the single player, 2 levels in the beginning. Firefights were good and engaging, background animation and stuff going on was incredible in the trenches level. Graphics look amazing, compared to Doom3. Deathmatch is kinda…
Hi guys! Probably i needed to update this post more frequently, but well, it's is how it is :) Here are some renders of textured low poly King Krote. I will really appreciate some feedback from you guys :) These render were done in marmoset. And the ones were done in bledner 2.8 eevee engine How you think which renders…
I've gotten some suggestions to upgrade the textures of the building so right now I'm trying Substance Painter and am trying to make something better. Your comment threw a wrench in the work because now I can't stop looking at all the completely straight diagonal lines. I'll crack some corners into it and make it more…
I think I'm far from being good enough to leave something important behind that affects the world in one way or other... But, I'd like to create some reimagined scenes from movies or games and retell the story differently. Like how Star Wars Ep4's the Trench Run on Deathstar should have been, or the Fall of Norad II from…
4-23-2012 Today was a productive day First of all concept speed sculpt for a game me and my friend are working on. Nothing special just been working on this character to much and wanted to sculpt something not clothing related. I busted out what I think is a decent trench coat also fixed some proportions with the legs. Now…
Some of your stuff is really cool, especially the wrench and the tree I really dig. The rest shows potential, but many things look a bit sloppy, with visible seams and some rough textures in many places. The piece above looks cool, but the first thing that strikes me is that the fluorescent lights don't actually seem to…
Followed by: "They aren't shooting blanks or bean bags..." "Excuse me you parked your tank on my car and shot a hole through my apartment" "Can you please get off my neck... (gun cock sound) Oh hey that's totally cool, I'll just turn purple, you enjoy yourself" "Why are we digging a trench next to this big pile of bodies?…
Thanks guys. I definitely went and sharpened up the barrel like suggested. I also did some small tweaks to the gun elsewhere, but not enough to bother posting another image. Got a start on the actual character today, or at least some base meshes to throw into Zbrush. The proportions are kind of generic so I'm going to try…