@ Sauron: Tweaked the size of the legs and the trench coat's silhouette. Hopefully it's looking more accurate. @P442: I'm planning on having one high model using the zbrush sculpts and one in-game model sitting at around 15,000 polys. The high poly model will be used for some glamor shots with nice lighting (lordy help me,…
The way you've changed the display in the center of the furniture brings into mind the iconic trench run scene in a new hope, I like it. I wonder what it would look like if you changed the colour of the glowing elements - I would typically associate blue with more modern science fiction. Besides that, This is some great…
You can do t-shirts, easy stuff like pants or something fairly easy. But fitting and pattern making is a whole new level of complication. Try making a good looking and fitting trench coat or something and you'll see how fast it can get out of control if you know nothing about this stuff. But what if you want something that…
Just to throw a wrench in the works here, personally I'm not sat in the 'make him look like a bouncer' camp. For starters, the most predictable thing to do isn't always the most interesting, and secondly, a hitman built like Arnie is going to be a little bit more conspicuous than one built like a wuss. Some of the nastiest…
One other thing I feel I need to mention. If you're tired of doing grunt work and this is the reason for the change. Keep in mind that just about everyone has to do a good chunk of grunt work every day, its the nature of the beast we work for. The only way to really minimize it, is to move up. I expect that switching jobs…
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I'm working on a scene that i'm taking from a diorama that someone made with those warhammer miniatures. I kinda went my own way with the design of the character and made it more of a modern look. The use of the character was not to really get into crazy detail but really as basic silhouettes for my entire scene which is a…
Latest: Thought I'd share some of my recent character WIPS on here to get some feedback and hopefully even develop the characters a little further. Thought I'd start with this native american sci-fi mechanic dude, heres a wip zbrush screen I took a few days ago, cant get a bpr without my computer crashing for now. Still…
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Pior nails it. Make some cool stuff, and don't worry about checking various software packages off of some ridiculous "have learned" list. Any decent artist with a production background can pick up and learn a new package in a few weeks or months. But learning how to be a decent production artist can take years of making…