Hi, This is going to be a diary of my day to day development of the Mi-24 D Hind. Iam currently doing the base mesh in max, The mesh is sub divided with OpenSubdiv so the idea is to UV the mesh with edge loops and then Sub divide over the top to get a smooth finish. OpenSubdiv doesnt warp your UV's so its great. Any crits…
still a work in progress... I still need to tinker with the lighting more and add some more small details, but hopefully not much more to spend on this..... oh and I need to lower the fog density on the freezer. comments, suggestions would be apprieciated.
Hi everyone. I'm working on a Warhammer 40k dreadnought that's been kit bashed together from a few other dreadnoughts and some stuff that's purely original. Here's a rough mashup that I made to give me some direction^ Here is the progress so far There's a lot of refining I would like to do to the model overall as far as…
Hello, Here's some new artworks and progress for some concepts.. i spent a lot of years doing just a characters artwork, then i decided to do something new for my portfolio, some landscapes and environment concept art.. please take a look and let me know your feedback and critics. For More stuff, please visit:…
Hi All, This is a class game project model work in progress. Right now I am working on normal mapping this guy in z-brush. It is a villain for one of the boss fights and supposed to look tall and skinny yet have broad shoulders for intimidation. the upper torso will be textured like ice and the bottom portion will be…
Hi guys, been a while Recently I watched Pirates of Caribbean and got a little inspired to try to make a pirate. Instead of Mr. Sparrow I decided to try to go with a woman based on my own concept. innocent look and deadly, hope in the end will turn that way. Some work in progress pictures, still far from done: hope you like
@Noth I agree, Remember back with earlier Godot versions it was really rough and yes very unusable, but Godot even at that time showed potential. Great to see how far they have come especially now we seeing projects like Return to Vostok being developed in Godot. With Blender I only really am getting the hang of it due to…
@Amsterdam Thanks, I'll keep that in mind! I did bring the HP into mudbox and I smoothed some issues out, and I also added some scratches/gashes, so there shouldn't be any noticeable errors. @Pedro Thanks for the pic! For the front part (just above the chamber) I actually did already add some geo. I guess I forgot to make…
Hi everybody , it's my first post on Polycount so i hope you will like my work. I'm a French 3D student . Currently I'm in my third years of 3D videogame school. I started to work Zbrush software this Years . This work is my second sculpture. For this work I'd like to create a female flighty soldier . I used Zbrush and…
@sacboi Hi. I'm back to share some progress. I didn't meet the deadline I set last time, but having it in mind definitely made me more productive. :) I ran into some difficulties this time. Looks like I have to redo the part where the hull is connected to the tracks in the front area, because I didn't get correctly how…