haven't done anything in photoshop for ages, so i was dicking about on an empty evening and came up with this old bloke. It's not of anyone, it's not for anything ... just bored. For what its worth. Blah
Assuming you're not given onscreen tri-counts to hit then you should aim to LOD when triangles get smaller than a pixel - it's at this point that things become extremely inefficient. Because I'm old and I've worked mostly on very detailed console FPS games I become uncomfortable when people chuck just stuff through…
Here's what happened: my pc popped. That put me back and few days getting new parts only to find out more damage was done putting me weeks behind. Instead of this delay, I'm releasing the demo early with a Pre-Demo version that was currently testing for the full release. The plus side is the demo is out. The downside is…
What would it be? i was bored yesterday and cracked open my sega genesis and popped in Herzong Zwei,i have met many people who played it but man what a fun game,it is probably one of the first real time strategy games i ever remember playing. http://www.fortunecity.com/skyscraper/cache/1286/cb/herzog_zwei.htm the whole…
A Character (old Mercenary) created using 3ds max for base mesh of 4452 polygons and Zbrush for detailed sculpt. Comments and critiques are most welcome. Some updates
I'm relatively new to the 3D modeling world (couple years now) and I've always done just a typical high to low poly bake with my high poly mesh and my low poly mesh. I throw it in xNormal (or Substance) to bake out my Normals and tweak it a bit in Photoshop if necessary. However, I've been following a tutorial series over…