Lots of sites out there trying to explain them, I found these to be among the better ones... From an artist's perspective: http://www.myinkblog.com/2009/07/14/an-explanation-of-photoshop-blend-modes/ From a coder's perspective: http://www.nathanm.com/photoshop-blending-math/
Yeah but it makes different sized tris. Not what I want. The tris it makes are also not perfect equilateral. I need like this - https://spacesymmetrystructure.wordpress.com/2012/10/15/variation-from-uniformity/ http://eyecontactsite.com/2010/07/kregars-geometrical-sculpture
Both working fine here, I'm using 2012-07 as well. Though with Kismet it needs to be trigger event rather than a level loaded. Setspeed does require a certain game type (probably UTGame?), UDKGame or 'None' won't work for example.
Some really sick work here guys :) I released a couple of weapons for educational/ non-commerical use: http://stormfreek.com/2014/07/storm-weapon-pack/ Included are the scenes above to view in marmoset toolbag 2! Some moar pics:
Wacom has announced two brand new Cintiq models. New models include the 22HD and the 24HD Touch. Read more about it here: http://www.engadget.com/2012/07/10/wacom-cintiq-22hd/ We're discussing it here: http://www.polycount.com/forum/showthread.php?t=102022
http://hardware.slashdot.org/article.pl?sid=07/08/11/0524250 Seriously, whats going on at the moment ? Irrational Games gets renamed before they can release their next big Title, DirectX10 is declared obsolete, nVidia's G92 will have an Audio-Chip. I blame cosmic bizarro-rays.
Big pictures update in top of this page. (11/07/2013) Hi everybody, this is finally the baking normal map. I'm actually working on the AO and diffuse map. Thanks for watching.:) 04. 3dsmax LP + maps (WIP) 03. ZBrush HP 02. 3DSMAX HP 01. Doc
I like having that status info on the bottom rather than under the avatar because it actually saves more space than before and doesnt waste any extra since its sharing the same line as the report, quote and reply buttons use anyway. But what would be nice if you can hide that info, just like you can hide avatars and sigs.…
that high poly looks like a noisy mess, almost like its made of stone, and it doesnt really do justice to the low res since everything is all warbled and just, not hard surface looking. i saw jon rush gave a lesson on this asset a while back. his was done in zbrush as well but the edge chipping and overall surface detail…
Okay, that was done, and now the reimporter even automatically finds and assigns the maps, yet reimport doesn't happen. https://abload.de/img/2016-07-1120.54.45chkpx.png When I press rerender for the first time, DDO window just gets topmost. After attempting to press a button for the second time I get this error:…