Yep, nice progression. You did a no-no for the dirt texture though, you tiled the larger rocks 2x2 within your texture. This makes it extremely repetitive. Very hard to fix with just small tweaks here and there. Better to either crop the entire thing to just one of the 1/4 corners, or else don't crop but re-do the stones…
My maternal family is Italian and the paternal is Brazilian... and currently I am a Brazilian resident and I will not be able to participate... very bad. But the Brazilian Mike Azevedo and all the Brazilian players I know who play lol, will be representing us. I didn't even pay attention to the awards, but for recognition…
Well I think you do need good materials, to get convincing color / shine / reflections / etc... I suck at drawing :expressionless: Ye, you are definitely right about large animated frames. I have found this post about Resident Evil Remake (2.5D) quite useful: https://www.gamefaqs.com/boards/535836-resident-evil/53920962…
If you're talking art, the best app is SKetch Book Pro. It's not as good for painting as Photoshop, but when you really start customizing the tools it becomes a great little solution for getting ideas down. +1 for the Samsung Notes. I love my 10.1. The nice thing about the stylus (aside from fitting into the tablet so you…
@Nevermore - I agree on the spikes thing. I may have to add a rim-light to them. I just haven't gotten around to it yet. Will be in for the next update though. I tried to address most of the things brought up so far. Edited the lava. Redid the baking on the pillars. Tried to make the lava pillars less repetitive (read:…
Okay you guys rock! So let me break down what I did should anyone fall into this problem. 1) I installed the Tileable Texture plugin cryrid gave me. 2) when you have your model set up, use the plugin which is under the texture tab and it will generate your material onto the document file size. *One side note, when applying…
CG Academy offers two DVDs on HLSL shader creation by Ben Cloward. HLSL Shader Creation 1: HLSL Fundamentals HLSL Shader Creation 2: Light & Shading Models Ben Cloward's web site is a great source of information too. nVidia shaders IDE: FX Composer ATI shaders IDE: RenderMonkey Toolsuite Lumonix node based shader editor…
Thank you for your feedback! Now I have few questions: 1. With the wagon, I fixed some edges I decreased triangles count from 2.1k to 1.6, but here is the question: how to know then I must keep parts of mesh connected and then I can just make to pieces of mesh and insert one in other (sorry for my poor explanation, I'm not…
Digital painting will definitely help for texturing. I am an animator though, so the best I can do is tell you to practice. As for what to practice, or where to start. well. Other people around here will have to help you out. Plenty of people will say school is a bad choice. And plenty of people will say its a good choice.…
I'm glad to see this company is still going strong. I demoed this several years ago at their office(~1 hour in maya). At the time, I didn't see any production value from it. Waving a pen through the air at your model wasn't very efficient by any means. I do however see it being of some use in other fields. For example,…