Hey everyone! I co-created/directed a small indie game called Blackwake. A team-based pirate PVP game, focusing on naval combat. These models are a few years old now but got around to rendering them in marmoset. I learned a lot as an artist over that time period, as well as how difficult and rewarding it is to make your…
hey guys! Summer break starts in a couple weeks and I want to use these months to try and make a new environment piece. What I have decided on is to make a first rate, ship of the line in UE4! What I want to accomplish: Well, first of all, VOC and pirate ships are just awesome! However, what I notice a lot with ships…
Hi all, In this thread i'm going to post my progress on a new exiting uncharted inspired scene i'm making. there is just something about the environments of that game that feels amazing. so i decided to try and create a pirate-era village ruin with folliage to test my skills. artstation…
Octoshark Studios is currently seeking new team members to add to our ranks. We are a fun and engaging team that has been working on a source mod called Pirates, Vikings, & Knights II. The mod has been downloaded over 600,000 times and has been reviewed by sites like PC Gamer and IGN. If you are looking for an up and…
So i been thinking lately about what will be a result of this new global community of ours. It just keeps coming up for me y aknow? I was actually just reminded by the Victory Day thread how we need to think of this as a global community, especially online. The difficulties in transitioning to that etc.. But what will…
Hey Folks! I need some feedback on a character (design, colours, technicalities or anything that seems odd about it- do point it out) I've been slugging on it lately- It started out as a steam punk/pirate character I had wanted to work on, but after awhile I realized, I needed something of my own design, I thought maybe…
Hi all, I wanted to share with you these character archetypes I'm creating for my studio. It's practice for me in texturing and character modelling (I'm more experienced in environments). These characters will be made in 1 or 2 afternoons each (about 8 hours) including rigs, skinning. The Characters. We'll be able to use…
Just a small note to let everyone know we've updated our Rules post in the Forum to reflect our stance on Piracy discussions here at Polycount. Piracy is one of those elephants in the room we face daily in our industry. And as such, we understand your want or need to discuss it amongst your peers. However, both out of…
There are some games that I would like to see taken further, either with story or game play elements that would be pretty cool to do. Usually there are some unique features or elements to certain games that would be just totally awesome to see translated into another game type or just refined more. For instance, Id like…
I've never heard of a company wanting a concept artist that can also do 3d. If you really wanna be a concept artist, I would spend 100% of my time on it. Since it's super difficult. As for software recommendations. I would say use whatever is used in the industry. I know nothing about the film industry. But for games…