Hey all. I've been working on a game for the past few months, and have been having some trouble adjusting my high-res character modeling skills for lower poly stuff. (You can see examples of my high poly work here). I've been trying to find some clear numbers on what games of various quality-levels tend to have in terms of…
So I admit, the name is inspired by the song by the Rolling Stones. I've had it on repeat today and since I absolutely adore playing Yordle champions for some bizarre reason (Heimerdinger Main), it felt fitting that I dive into the most notable Yordle that came to mind while listening to the song. Yes. That Yordle. Teemo.…
I could say the same...friend. A similarly aligned circumstance. 1997 dropped off a block from home deciding to walk after a great night out playing pool with mates, an attempt somewhat to clear the head mitigating paying the price later that day. Needn't have bothered though, what transpired in the next few minutes left…
Pizdos - Money has nothing to do with the fact the we don't have our own forum, and why would it matter if our forums was located at Polycount or at Quixel.se? I can assure you that no one is ignoring you, we'er all here active on this forum for direct contact at any time, we're adding more and more community members by…
Hey Paul, Just wanna start off by saying bravo on clearing such a massive workload in such a short amount of time... being an artist currently based in Hong Kong, I know a thing or two about building a batch load of assets against the clock... So mad respect for the effort you've grinded through. As for critique now, I'd…
C&C... (1) I would either make some extra bricks that match the brick patterns on the Fireplace/Kitchen to help them pop out, or just rebuild the models themselves with raised surfaces, they are way to flat. (2) The ceiling's wood texture is bending to much along it's corners and their is some bad seams on it's 4 corners…
I'm torn on this. I never liked Fallout. I think I was too young and stupid when I tried the first one, then resumed to ignore the title forever. This caught my attention very quickly. It looks.. fun! And Oblivion, despite its oh so many flaws, was fun. I clocked in over 500 hours of gameplay before my 360 died and I got…
Echoing what other people said (wireframe/texture flats for ALL of your work, not just sporadic ones) here's my crit. Your Sister of Battle is the first thing in your gallery, and it has alot of problems, which may keep people from going further. -8,650 Tris? That's a bit extreme, especially considering the Sisters of…
Not only that, there's a difference between taking any job you can get and just being desperate. I've taken some jobs that weren't exactly amazing or portfolio worthy to fill in some gaps, or just to have something to do, but I still wouldn't charge that rate. A price like that is what gets tossed my way by a guy who…
Apologies for no one responding. Times are hard y'know? Grats on finishing though!, I'm sure you learned a lot about the process. There are several issues, however. The topology and basic modeling need work. I'm not sure what reference you were using for some of your edge flow choices but I suggest looking at the polycount…