You can do this using python. If you call unreal.EditorStaticMeshLibrary.get_lod_build_settings() you get the lod build settings object you can manipulate. you can then set the settings with unreal.EditorStaticMeshLibrary.set_lod_build_settings() Pass it the lod build settings you made in the previous one. the docs…
Hi, I have some python scripts using mset that automatically do an AO bake. I wanted the option to either enable or disable the floor occlusiion, except that option aoFloorOcclusion under BakerObject says it is depreciated in the documentation. I did try it and it does indeed do nothing. How can i access this option?
You need -control flag to remove the button. I found 2 incorrect instances. deleteUI -control $delete_button; deleteUI -control $add_button; Maya really crashed when you miss that flag. So extreme for such simple mistake... more reason to go Python Qt right :D
does modo not have the whole API, and commands documented like maya? i never used too much of modo but i found with other packages i was able to just jump in and read the docs for the needed commands, since i am already a very experienced python programmer.
Python is the most commonly supported atp. It's also worth learning at least one of the C variants ( C / C++ / C# ). If you want to be good at it, you'll also need to know a certain amount of math. At the minimum: Radians Sine / Cosine Cross Product / Dot Product Vectors Matrices
I am happy already, that you code your tools in mel as there are so many plug ins coded in Python which is the other huge restriction with LT… Maybe you can find a work around / an alternative for the LT users, even if is not as advanced as the implemented cables. ;) Thanks, cheers!
Is there a way to generate a curve along the center of a polygonal tube? I was looking into trying to iterate through all the rings and generate a curve along the average center. Wondering if there is an existing solve for this or if anyone knows a good way to do it. I'm really only at an intermediate/advanced with python,…
Squeezing in some stuff this week between work and a python course. Unfortunately I'm away this weekend again. Got some good feedback on this, including the forearm being incorrect shape wise and some tweaks on the texture. Pretty much final now texture wise; but super wip presentation. I'm going to barrel on with…
No, Core is available at the moment to those you have bought into the 'hardcore' membership and Newtek are taking there input and suggestions. Basically there re-writing lightwave with a node-based architecture, python scripting, QT interface and its based on Collada as its default file format. The UI at the top is done by…
Updates: Oakley Gloves, M590 Shotgun, Swiss Watch and a Barrel. Barrel: Mossberg 590 shotgun: Low poly + Wireframe: High Poly: Lowpoly + Normal + Texture = Done Colt Python, however i'm not 100% happy with the outcome of this. still worth to show. World Render, map made in mudbox for the cryengine 3 And a quick wip, just…