"However vast the darkness, we must supply our own light" My first ue4 jam! Stellar Darkness, our game submission in collaboration with a small team for the third annual Epic MegaJam #ue4jam Check all the great submissions here, can't wait for November 30th, good luck…
I have been working with Mudbox 2017 up to about a week ago. When I tried to fire it up, it gave me a pop-up that said "Mudbox Requires a New Intel Graphics Driver" I have two display Adapters, one is a AMD Radeon R5 M335, The other is an Intel(R) HD Graphics 520. I have updated to the newest driver for the Intel one,…
These, although adding some new ones, are old models from several months ago, for those who have noticed, yes. lineart conceptualization and a little superficial color, I still do not have the technique to make a splashart at the level of riot 2017. . . I believe this skin xerath although it is not polished anything, I…
*edit* on my thing, there was a thread already existing on it, forgot to search (http://polycount.com/discussion/173988/3ds-max-2017-uv-unwrap-window-bug) *edit* I'm just experiencing Max 2017 because of the horrible 2016 memory leak problem using the UV Editor window. Also experiencing your problem with the Overlapping…
Hello all. Kazuya here. I just got 3ds max 2017. I transferred a model I have been working on for a while to the new version. Unfortunately there has been some major interface changes. The interface change that has stopped my workflow completely and created a great inconvenience is the unwrap's edge selection. I was…
This seems like a really general question, but I feel like I need to ask it now since a LOT of the tutorials I look up for it these days on youtube are impractical or have outdated workflows. I've also tried downloading premade rigs and trying to figure out how they tick but they just look endlessly complicated from the…
Hi there, My name is Jordan “Jordanov” Jaminet, and this my entry for the Riot Creative Contest 2017. FINAL ENTRY : https://youtu.be/U1pf4Gtg8gk CONCEPT : First, I will enter in the ‘Stylized’ category. On my idea, I will do some “spirit projectiles” coming from shadow isle. My main inspirations will be mainly Kalista,…
Hi guys! My name is Jaywon Joo and these are the first stages of my entry to the 2017 Riot Creative Contest. I'll be posting my inspirations and references soon but I am a little pressed for time at the moment haha. Right now I'm in the development phase where I try to figure out what champions I want to include in the…
Thank you for taking the time to review my portfolio. Specializing is something that my managers at my current place have talked about. I want to specialize in 3D Product Rendering,
ArchViz, and Stylized Character Art. In terms of where I'm looking to go, I'm looking for a place that similar to where I am at now but with…
Greetings! My most recent Gamasutra article was just published and featured, and I wanted to share it with you folks. Whether you're a recent grad or otherwise, hopefully this will give you some explicit guidance on where to go from here. I am a member of the class of 2017 personally, and I was blessed to find fulltime…