Not Doppler is seeking a 3D Artist to work on the development of Crash of Cars updates, plus future game titles. Based in Sydney, Australia – we’re a small team of 7 focused on developing and publishing high-quality mobile/tablet games. Originally founded as a web games portal; in recent years we have shifted heavily to…
The Lion of Zenda - A game about political intrigue and bombings and workplace harassment and coffee in a tiny european country youve probably never heard of. The Point and Click Jam (http://jams.gamejolt.io/pointandclickjam 14th - 29th November 2014) is hours away from starting and our team is raring to go - weve got…
Hello, I'm currently searching for additional talented and passionate members for our team that's creating a small horror game. About the game: The game would be a sci-fi/post-apocalyptic survival horror 3D game with FPS (First person shooter) mechanics and an original setting and story based in a book (which I'm writing)…
Hi, people of polycount, I have a question for you! What would from your experience be the most comprehensive books about philosophy and technicality of 3D modeling, its nomenclature and topology that have effectively improved your understanding of everything 3D related and thus speed your modeling pre-planing and improved…
Hello, everyone! I am a fine artist working in Brooklyn at a studio where we make sculpture out of Lego bricks. While I was incredibly lucky to score this job, it isn't what I want in a career. I have a BFA in sculpture but I work in my free time learning to make 3D assets using Maya, Substance and Unreal. I also know…
Hello Forums My name is Ashton Jensen; I'm a reliable Level designer/Environmental Artist looking for part-time work, long-term ongoing projects depending on terms, or freelance commission work. I have a set schedule for my days I'm available certain times around the week. My time can be flexible if needed. Not accepting…
Hey guys! This is my first post here, heard a lot of good things about Polycount and I thought I would post my work here to get some feedback and also see all of you guys' awesome work! I'm currently working on a Marmoset scene depicting an abandoned antique barbershop. It was initially a way for me to add assets I…
hmm, when replicating/duplicating i always think about repetition observation, so does it look repeated or just copy/pasta, if it does i'd try anything and everything to break that up at the moment i can see this piece's repetition. The "shingles" could've been made with a few or more objects that are similar but could…
They are related positions, the difference is that the level designer focuses on making a level gameplay ready, or in other words "fun" whereas the environmental designer focuses on making a level "pretty." You shouldn't worry about which tools to use because at the end of the day, they're just that, tools. A carpenter…
I usually make the highpoly in Zbrush (even if I make my blockouts in Blender) and then after finishing the hp and making the lowpoly with UVs I add names to the pieces of the lp and the subtools of the hp accordingly to bake them by name inside Substance Painter, add a single material for every texture set of my lowpoly…