I'm a mess. I'm building a fantasy world from the ground up. Up till now I've been using mostly paper to keep track of things, but now I'm having trouble keeping track of the paper I use to keep track of things. I'm stuck trying to design a flexible magic system and it's all getting a bit over my head. Any suggestions or…
I am trying to spawn multiple enemies to attack me. So far I have a MobileGameCrowdAgent spawning on its own but just moving forward and not doing anything. I know you use a GameCrowdDestination to spawn enemies but I cant get them to work. I have found a tutorial series from lexluthornumber1 but it is a bunch of cut and…
Rockstar North is currently seeking a highly talented Information Systems UI Developer. Responsibilities The role will involve developing and maintaining our inhouse project management and bug tracking system. The role will focus on frontend development, user experience and workflow and further developing the reporting…
Hey folks, I was wondering for a Solar System map where the player can fly around in, how would I project the lighting? Obviously the dominant source of lighting will be the Sun. However, I'm not able to have a dominant light project all around, but only in one direction. This means the planets on the other side of the…
Hi! I'll be getting a new machine later in this month. I would like to keep it for around 2 years. Playing games at high settings is not very important. However, I want to make sure this system is good enough for practice as I'm going for the less expensive stuff. I want to be able to play around with tessellated meshes in…
Some of the concept art for this re-imagining of the 1994 classic looked questionable but the content in this 2 minute taster is solid enough. I'm reasonably excited about how this could turn out. https://www.youtube.com/watch?v=okPLF9Ad9ns http://www.polygon.com/2016/3/14/11224752/system-shock-remaster-video
Hey Polycount I know this forumn isn't primarily geared towards these kinds of questions but here it goes anyways. Me and a programming buddy of mine are developing an android game along the lines of mafia wars. We have a pretty decent UI implemented thus far but we are now diving into the actual game play mechanics of it…
I have a particle system in place turning itself on and off based on the player velocity which is working fine. The problem I am having is over the network when the effect turns off for player 1 it is still visible to player 2 and vice versa. Does anybody know the approach for syncing this up over a network?
I finally made MBZ weapon system based on Weihao Wei concept art. https://www.artstation.com/artwork/8lWq5O So, basiclly that was made for practice my skills in high poly modeling and texturing. I tried to decrease time significantly in hard surface modeling by adapting new way for my workflow. Thanks to that I manage to…
Here I am at it again and I brought a friend along for the ride. Yung is helping a lot by building the mechs for my second and his first indie game using Unity! So what is B.U.R.N? Burn is an action/mech battle game that puts you in the seat of a B.U.R.N unit. Members of B.U.R.N take on other mechs be that they are…