Hi Polycounters I'm sure i remember reading on here somewhere that the Xoliul shader works okay in max 2013 provided that you revert back to direct 3D. However, with the model i'm currently working on, their are discrepancies with how the normals are displayed in max 2011 when compared to max 2013 the first image shows my…
How's mobu 2014? 2013 was broken as hell, had to revert back to 2012. Try 2014 first and see if it works fine, 2012 should be cheaper and more stable/ less buggy
Is there any scritps for Maya to explode a mesh? The mesh needs to be baked in Maya specifically. Also what tangent space Maya 2016-2017 uses? Will Maya 2014 tangent space work?
NOT FOR THE SQUEAMISH From this: https://dl.dropbox.com/u/17188/Photo%20Nov%2004%2C%204%2012%2045%20PM.jpg and this: https://dl.dropbox.com/u/17188/Photo%20Nov%2005%2C%2011%2010%2025%20AM.jpg To wrapped up pre-graft: https://dl.dropbox.com/u/17188/Photo%20Nov%2006%2C%2010%2056%2033%20AM.jpg To donor site post-graft:…
Okay this is a weird one. I've just installed the student version of Maya 2016, but when I open it it says it's Maya LT 2015. This isn't the case as I have XGen and stuff. So why does it say it? http://prntscr.com/7gnbc1 http://prntscr.com/7gnbek As you can see I haven't accidentally opened Maya LT by mistake. I don't even…
@WaYWO getting constant crashes on maya 2016, maya 2017 update 4 and 2018 as soon as the plugin is loaded and am using hbevel or physical crease. Is this being worked on / is there a fix for this?
they'll prob anounce 2013 soon but release more like april/may :S 2012 has been the most stable for me of the recent releases. 2010 and 2011 being worse. also post up your pc specs. i know they've changed the interface since 2010 so maybe thats causing a slowdown for you