Hello all Below is an escape ship I have started working on and I am wondering how windows are created in game engines. In modo I can just leave the polys in place and set a transparent material for the windows (glass or plastic) but I have no idea how this works in Unity or CE3. Thanks :)
Hey guys I need some feed back on a jet engine that i am doing. The engine is supposed to look like a crossbreed between a hemi engine and a jet engine. I needs some work yet, I want to make it really detailed. I know the fins of the exhaust need redone not sure what exactly to do with them. The colors are about what the…
My attempt to make an underwater scene in Unreal Engine 4. This is a Graduation Project where I wanted to test out the limits of the new engine and get better at realistic scenes/PBR materials. This project also runs on an Oculus Rift. :blush: Current status: Some pictures without the fog:
Hey, I was wondering if anyone here knew of any good graphics programs tailored to making sprites. I've been looking at the "Beats of Rage" engine ( http://www.senileteam.com/borinfo.php ) and it got me thinking about making a small game with it. Does anyone have any experience with it? It seems like it will get the job…
anyone know if the source engine specifically tf2 has support for vertex colour. im working a level that has lots of caves and tunnels in it and i rather model these in maya so i can have more control over the shape, instead of using displacmeants. and im trying to figure out if there is a way to use the meshes vertex…
I'm using a older game engine from the early 2000's and I want to create a texture that resembles that of a galaxy skin. Something like this where the texture remains kind of stationary when the model moves to create this strange parallax-like effect. I don't know what the official term for it is. The problem is that I'm…
There aren't a lot of variables that can be entered for this option, but when exporting a level from sandbox to run in launcher.exe, end up with the majority of brushes and entities not getting included. Since there really aren't really many options in "export to engine" button, wondering what else affects the export. The…
Beatdown (working title) is a rhythm-augmented fighting game. An approachable, sophisticated fighter that the FGC and casual communities alike will love. Studio: Doxa Studios Genre: Rhythm, Platform: PC Game Engine: Unity 2019.3 Current Team Size: 8 Project Status: Pre-Production About Us About Us We're a small team of…
hey guys, here's something I've done recently - a welder replacement for Space Engineers :) it's just under 4k tris ... what do you think? Cheers, lashman