Hello, I had once an image on my computer explaining how to weld and cut a higher poly cylinder to a lower poly... Imaginge you have an object with a fat base and its getting slimmer at the top, so you don't need as much polys as at the base. Exatly that was what this tut was explaining. Do you guys know of another tut…
Hello everyone! My name is Russ, and I've been animating since 2007 with 3ds Max and Maya, and I'm currently open to accepting new clients. Please take a look at some examples of my work on my portfolio site https://burningice81.wordpress.com/ , as well as my latest demo reel below. I'd love to hear about your projects and…
3D model made for Assoluto Racing (iOS and Android) Polycount is around 14k (without wheels), 1 texture used. It has been a good challenge for me, the Evo2 despite the blocky style it can be really tricky in some parts, I was limited with the polycount and at the same time I had to keep a good shading on the mesh, I've…
Welcome to our Dota 2 Monthly Community Competition #13 This is a single item competition and for the month March the Selected heroes will be the 4 recently added to the workshop Puck Vengeful Spirit Elder Titan Life stealer ---The competition the idea of the competition is to create items in a friendly environment and…
I'll be jetting off to LA tomorrow, and arriving around 3pm, back to SF Tuesday evening. Anyone in the area keen on grabbing a drink or coffee while I'm there? Totally last minute, but I'd love to meet more Polycounters in person (and I know there's a bunch of you!), especially after the rad meetups over the last couple of…
Hey Guys, I'll be at the GDC Europe and Gamescom events that are being held in Cologne, Germany from august 13-15 and 15-19 and I was wondering if any other polycounters will be around as well? More information: GDC: http://www.gdceurope.com/ Gamescom: http://www.gamescom-cologne.com/en/gamescom/home/index.php
Hey guys, when baking normal maps in marmoset I usually select the 16 bit format option(32 bit causes my old laptop to close Marmoset lol) as when I select 8 bit I notice some dithering after the bake. But I have heard that 16 bit format is not always the best way to go? Or is that when exporting out the texture maps out…
Ok, I'll do 2 posts here. This is a noobtastic GI light dome but it works. I've got another one on my work machine I can show you on Monday if this doesn't work. It's real similar though. Paste this in the script editor and hit enter: //PrerenderPyramid v0.7 - (c) Dmitry "Troydm" Geurkov int $lights; float $intensity;…
https://www.youtube.com/watch?v=O2W0N3uKXmo&list=LLs0dUXWTvIONxc63-UDQsSg&index=2&t=0sVery excited about this. Pretty sure the trailer alone is going to make some jobs for us. Very inspiring. If you are making the move and gearing up, here is a good thread for you:…
Hey all, I'm part of a team making an original game called Jack Kalibur. Its a sci-fi RPG with some pretty cool gameplay features and a kick*** storyline. We are currently in our alpha stages of development and need some modeling and programming support. We already have made our own basic physics engine and are stilll…