I am already a few days trying to model a m1911a1 of the colt in Maya, but in a certain region of the mesh I am trying to solve problems: Weapon: I insert edges loops in the region to control the smoothing of the mesh but I can not find a solution to these vertices with 5 edges
Hey, guys. I've been wondering, is there any way to somehow display vertex numbers beside them? Like in this mock-up picture: Thing is, sometimes the import/export of meshes can screw up the vertex numbering and because of that I get various issues with copying uvs and stuff. Is there any way to display that, so I could…
I'm a long time Max user who is trying to learn Maya 2010 for my new job. This has been bugging me for the past 8 hours. Why the hell can't I extrude two edges with the vertices already welded? I have to go back and weld every time! My geometry is leaking all over because of problems like this. It's not just with edges…
hello I modeled a character with max, and imported it to maya by obj file. I have cut the edges before unwrapping, and then tried to unfold. But, maya comes with an error that says "mesh has unconnected vertices" and I cant figure out what I should do. pleeeeaaase help me with it..
If you want to exclude vertices from a bone completely, there's also the "exclude/include selected vertices" functionality for that in the skin modifier rollout
[Premises] I'm planning a small scene for Sketchfab that will include some vegetation, some objects and possibly one or two human characters. For all I can remember Sketchfab has a limitation in terms of UV channels, maximum two, thus the altas method. Possibly one 2k or 4k texture containing all the vegetation and objets,…
Good day. I've recently returned to 3ds Max after almost 1.5 years of work in Blender and got stuck with a simple problem Problem: How can I snap circle of vertices to another circle in 3ds Max so they would match? That process is demonstrated in Blender in the attached gif . I've searched through many forums and videos…
http://img15.imageshack.us/i/renderproblem.jpg/ Hello. My final render out of Softimage XSi 6.0 is squashed vertically compared to what it should be in my quick render. I googled this problem and others said it was fixed by changing the Pixel Ratio to 1 from 0.9. But I tried both and the render still gets squashed. Any…
Hey all! After some freestyle modeling and applying a symmetry modifier I often end up with parasite vertices along the center edge of the model, like on the left here. Also, similar problems sometimes appear on the open borders of meshes, like on the right. (and more generally, this can happen on any random edge after a…
just upgraded to 2012 from 2010 and I cannot fucking stand the caddies - I think the transparency makes them more awkward, but my real issue is I cannot stand the horizontal spinners. Is there some way to change them to vertical spinners? I cannot imagine why they felt this was in any way a good UI choice, but Autodesk has…