Duke Nukem Forever, a first person shooter from Gearbox Software and 2K Games. Due out in 2011 for Xbox 360, PlayStation 3 and Windows PC. http://www.dukenukem.com/ New York, NY - September 3, 2010 - 2K Games and Gearbox Software announced today that forever is nearly here, as Duke Nukem Forever® will officially make its…
We are a small independent developer located in Anaheim, Ca. We started up as a licensed LLC 2 years ago and have been working on our game Vengeance, a fighting game set in the near future. We are planning deployment of Vengeance to PC, Mac, Linux and Playstation Network. (We are a licensed Playstation 3 & PSN developer)…
Personally I find, aside from the jump in power which while reasonable is quite a small step to be honest. The pipelines themselves really haven't changed much. Higher vertex counts, more complex Shaders. The pipeline itself hasn't really changed, atleast it hasn't as far as the X-Box or GameCube were conserned. The…
Recently I was asked to create a low poly version of the Leatherback Kaiju from the film Pacific Rim for a mini game in the PlayStation 3 HOME square. He was to fight against Gipsy Danger. To do this I was given a turntable video of the original Kaiju model and the actual 3D model which was used for the film. This was over…
After a few weeks of work, I’m happy to finally share this Silent Hill 1 fan art. I created a similar project a few years ago, but playing the Silent Hill 2 remake really inspired me to learn more about volumetric fog in UE5. So yes, this is heavily inspired by the visuals of SH2 Remake. For the color grading, I tried to…
So seeing as the last time I put together a major piece of art for this project I was already too far along with most of it to implement any significant advice. I've got the time and the space to start early this time though. The idea for this is to give players a space to roll the dice on and areas on the mat to place…
Shader Forge 1.10 is now released! New in Shader Forge 1.10: • Unity 4 features dropped: - Minimum Unity version is now 5.0.0f4 - Removed deferred pre-pass support - Removed "Double Incoming Light" setting • New features: - The Physically Based Lighting is now matching Unity's implementation - You can now use the Unity 5…
We are looking for a skilled 3D Animator to join our team for an Arabic-themed fighting game project! ✅ Requirements: * Strong experience in fighting game animations (punches, kicks, special moves, fatalities, etc.) * Experience with UFE (Universal Fighting Engine) is a BIG plus * Familiarity with Mortal Kombat style…
A hot new contract opening just became available for a Texture Artist! The position is in Santa Monica, CA and will be part of a team working on an Action/Adventure nextgen title. The contract position will be for 2 months and may last possibly longer. As a Texture Artist on this project you will be producing level…
I just played Darkwatch 2005 in PS2. I'm surprised how great this game could have been in its time. I spiraled to searching what went with the IP itself and the studio. I feel bad about what happened to the studio and the creators. This was easily another iconic Playstation IP everyone could have enjoyed today if it…