Hey everyone! https://www.artstation.com/a/36136592 https://www.youtube.com/watch?v=TmaCgs5ubR4 Today I want to share some of my knowledge with you, more specifically I want to show you how to create a realistic Shotgun, the SR-410, ready for Game Production! I will actually show you two different methods of creating it,…
does it really have to be so lowpoly? theres no way your going to get a good bake anyway, the lowpoly and the highpoly are just too vastly different....
A mesh smooth on your lowpoly will most likely not retain hard edges and the overall shape unless you add in extra loops (which are needless for lowpoly)
I think object space normalmaps don't use the normals of the lowpoly at all just override them but tanget space works together with the lowpolys normals.
might be easier to export a mid-level version of your mesh from zbrush into max, position the lowpoly max mesh around that, then re-export the lowpoly?
If the planks are overlapping I would join them together in the lowpoly at the edges to make one continuous mesh. Otherwise it'll be too hard to bake the lowpoly.
Also, one of the biggest features I'd like to simply be able to select all the lowpoly objects in a baker. Using quickloader or modifying a material outside of marmoset for a lowpoly will change the material within marmoset and it can be annoying having to select each and every lowpoly folder to reasign an existing…