Rockstar North is currently seeking an experienced programmer to focus on core engine development. We’re looking for a highly talented individual with a positive attitude, a passion for games, and a natural ability to communicate with people as effectively as with a computer. You need at least three years commercial games…
Rockstar North is currently seeking an experienced programmer to focus on core engine development. We’re looking for a highly talented individual with a positive attitude, a passion for games, and a natural ability to communicate with people as effectively as with a computer. You need at least three years commercial games…
Hi, I'm planning to create a walk cycle as well as a run cycle and importing them into Unreal. I have a question, do studios let their game engine do 100% of the blend or do they animate a transition in their 3D package to "help" the game engine out? Cheers.
Hello all Below is an escape ship I have started working on and I am wondering how windows are created in game engines. In modo I can just leave the polys in place and set a transparent material for the windows (glass or plastic) but I have no idea how this works in Unity or CE3. Thanks :)
Beatdown (working title) is a rhythm-augmented fighting game. An approachable, sophisticated fighter that the FGC and casual communities alike will love. Studio: Doxa Studios Genre: Rhythm, Platform: PC Game Engine: Unity 2019.3 Current Team Size: 8 Project Status: Pre-Production About Us About Us We're a small team of…
Lighting inside of Unreal engine can be super hard. It can be frustrating not understand the different menu's, options, and settings when it comes to creating lighting. There is now a simple course that will help walk you through real world examples of not only how to make your lighting more beautiful but also to learn…
Hey guys I need some feed back on a jet engine that i am doing. The engine is supposed to look like a crossbreed between a hemi engine and a jet engine. I needs some work yet, I want to make it really detailed. I know the fins of the exhaust need redone not sure what exactly to do with them. The colors are about what the…
anyone know if the source engine specifically tf2 has support for vertex colour. im working a level that has lots of caves and tunnels in it and i rather model these in maya so i can have more control over the shape, instead of using displacmeants. and im trying to figure out if there is a way to use the meshes vertex…