Generally i use like 12 pixels for padding, for normals and AO and also fill in the empty space in the normals with 127,127,255. [edit]lol no i mean 12 padding for nm/ao =D
Aye, we could end up with the special electronics manufacturer exchange rate of 1$=1=1£. Amazon try to pull the same stunt, a $12 CD on amazon.com costing £12 on amazon.co.uk
Let me know if I'm wrong, but you want to assign 12 separate textures to one mesh? This means you'll need to have a multi-sub object material with 12 slots, one for each texture. When you plug all 12 textures into each of the materials, go to the mesh and assign the same number to the specific element/object.
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Agree with Pior it's too close to the 4 visually. Looks thinner. But whatever that's not a huge feature. Can they just announce a 12-15 inch Cintiq without a box o cables that the current 12 uses?