SP2MAR V1.0(Substance Painter to Marmoset toolbag) EN: GET Plugin:https://gumroad.com/l/pjsp2mar Video Show:https://youtu.be/5yJ4UCM9ffc ARTSTATION:https://www.artstation.com/artwork/xaokY Intro:This plugin functions as a connection between "Substance Painter"(SP) output to "Marmoset toolbag"(Mar). You can use the custom…
Hello, Axis Revenge is going to be a class based tactical World War II first person team shooter. The key concept is based upon the famous Enemy Territory / Return to Castle Wolfenstein series and this projects special is the continued background story which gives us alot playground to develop new ideas / features upon. A…
I know it's too late too go back now but I thought I would just make some comments so you can take that into consideration the next time you do an asset. You need to watch your edges more in your high poly. Some of those edges were far too tight compared to others. Tighter edges make sense for the sights area, but you…
More like Operation Failure... my original concern with the game was that the command scheme setup would be dumbed down for console owners. As it stands, I pity them. Even with the simple direction based menu, it's a friggin nightmare trying to quickly find a command, and often seemingly duplicate commands exist, so you'll…
Hello there, My name is Eugene and I am current Producer and a Level Designer of unanounced mod for Rising Storm 2 Vietnam game, a sequel to a Rising Storm 1 Expansion. A tactical realism first person shooter set in one of the most major conflicts of first half of XX century on the Unreal Engine 3. We need 3D animators who…
Well, its not bad as a start; most of it is quite well done. However, in addition what has already been said, Id just add a few more observations: First of all (and most importantly), you need to decide what AK youll be modeling. There are literally hundreds of variations of the rifle and there are combinations that are…
Got it two days ago and finished it today. Great game, though I had a lot of issues with the visuals bugging out :S Such as light effects turning into squares and making the entire world black, random pop ins and at one point the entire world vanished when I was hiding and looking behind me. Other than that the checkpoint…
I'm trying to get my head around this stuff as I type, pretty much, so I hope this doesn't come out as a sprawling mess! Im at a similar stage to you but I have managed to get a little further. The main problem for me is that the Crysis Wars editor is different from the main Crysis one. I only found a small mention of this…
*(Requires Students that are still studying, or graduated after July 2016) Introduction & Background: Darkroom Interactive is an independent development team based in Dundee. We’re a small team, competing in the Tranzfuser 2018 accelerator competition, with the aspiration to gain further development support at the…
I'm very familiar with this approach, I've used it and wrote about it back in the dark ages of baking - it has significantly more disadvantages than advantages. I would consider it if baking in Xnormal or some other baker that doesn't have modern features, but otherwise, you're adding steps only to produce worse quality…