Hey Chris, Your workflow sounds similar to how a lot of people use Toolbag. To answer your specific questions: 1. Tessellation refers specifically to DX11 tessellation that is commonly seen in game engines. We have two types, a flat tessellation mode that sub-divides but does not smooth, and PNTriangles, which sub-divides…
For me the color ID maps have worked perfect. I did have problems with one map but on inspecting it closely in PS i could see why. Some pixels where not filled with color after poly painting in Zbrush. Corrected it in PS and after that it worked. I use Color id maps with black background and no Alpha saved as PNG in…
I took a peek at the page source, and it seems like the turntable is done with a simple javascript rather than flash or quicktime. I'm thinking it shouldn't be too hard to work that into a portfolio website. $(document).ready(function(){ var images_array = new Array(); var current_pic = 0; var is_drag_binded = false;…
Hi guys, I'm new around here, this forum has some amazing artists. I thought I'd attempt to add my own art... So here goes: Note: This was created for the TF2 contribution page, not the Polypack competiton. Cue crappy story: One day when attacking in a tough game of Badwater, the Engineer decided that he hated nearly…
The Decimation Master plugin works externally, then uses GoZ to load the new mesh over what you had. My working assumption (take this with a grain of salt) is that whenever Zbrush imports a polymesh, it creates some kind of connection between the imported model and the boundaries/scale of whatever currently selected…
Checked back on this link provided by Eric- https://forums.autodesk.com/t5/3ds-max-forum/viewport-canvas-display-disparity-maybe-gamma-issue/m-p/6244836#M112797 Seems there is a workaround now for the gamma problem with VC. Manually saving it out solves the issue which brings me to another issue I just noticed. Whenever I…
Based on your creation I will asume that you are new to 3D, so don't take my critique too hard. And if you are not, it appears that you have a lot yet to learn. The wood looks like a floor texture, the barrel is blocky instead of smooth and has no wear and tear at all. Also, the wood color is off and has too much green in…
I'd say you need to focus a lot on your timings and conveying a better feeling of weight overall, almost all your animations feel really floaty and are either too fast or slow. some specifics... Opening fight scene- seems really rushed (the pacing). Give yourself enough time to fully explore the animation you're doing…
Zork, I played it last week for the first time, totally stupid, talk about your ancient story telling techniques and outdated graphics... pfftt what a waste. For me it was a continuation to a revolutionary game. You also have to drop yourself back a few years, considering that the graphics still more or less hold up is a…
Final notes: This contest has been a great experience using Handplane for the very first time. I did have some issues with my bakes which could have been remedied by spending more time tweaking values. Overall I spent maybe only 1 hour (including all baking time) in order to generate maps from my high polys without using…