personnaly id say you'd get a better bake and finished result if you chamfered (or beveled depending on app) the edges and made it one smoothing group, this would give you a seamless result. if you do it with hard edges make sure they are not connected in the UVs as they will share a pixel but need to be two seperate…
yeah the laptop seems the way to go, but they are so damn pricey and hard to upgrade. I basically need one that will run 3dsmax - have support for at least pixel shader 2.0 and will also run the latest unreal engine games/editor properly. I would probably buy a new desktop machine later on when my finances are n't so…
Yea, thats what Im kinda doing now EQ. SyncViewS pixel viewport script helps tremendously. I guess I'm still too much a perfectionist. Gonna take awhile to overcome that, even though it slows my workflow down. God, it sounds like object space would be my savior.... If the damn TGEA engine would support em! :(
Mop, the way I remember it is that, some PR guy threw out something like 'Featuring characters 3D scanned from the real actors!!!" whereas it really was Daz and Soul just pushing pixels around the old school was and doing a fantastic job at it ? Btw. I dont believe in growth of 3D scanners too much. Affordable 3D printers…
I was going to say that's scary shit because now you can edit things so easily on a computer that it will kill conventional music methods. Then I remembered we edit art using "easier tools" down to the pixel on giant digital canvases using a pressure sensitive pad attached to a giant LCD monitor. Traditional art is still…
Hi I am a programmer looking for someone who is good at 2D art/animation. I want a more traditional look and less about pixel art. Currently it is just me and my friend who does my audio for my games. Payment will come if and when we receive donations for the games we make. Contact me for further information or to join.…
Im using Render To Texture to bake the UVs of one mesh down to another version where the UVs take up less space, but the texture is rendering out with lots of speckled pixels that look like a highly dithered texture. Does anyone know what might be causing this or how to fix it? Ive been using Render To Texture for baking…
Hi guys, Just wanted to let you all know that I've been working hard with Marcel Vijfwinkel at CGTextures to present you with this: 300+ panoramic skies HDR versions! Up to 15.000 pixels wide Free samples of every sky! We'd love to hear your feedback guys, especially from the game-art perspective. We wanted to make sure…
Hey all :) I need to do the similar floor render : https://sketchfab.com/models/6bd519e0e5684fa7921c6ae3f4ade3c1 But I don't know how to handle it in Marmoset : I did an alpha map, but I don't know how to use it : - cutout mode : is to clean, I need the fading effect - Dither : to pixelated - add : to transparency -…
Have been using the Unity's Remote App on my Google Pixel 2 XL for a while now. It used to work fine on Android 7.1 however upon today's Android 8.1 update now as I will open the app it only loads a blank white screen during the startup and crashes itself after few seconds. Any idea how do I get the app working normally…