You need to show more if you want really accurate feedback, one piece like this is not really enough to spot all your flaws and weaknesses. However there are some obvious points to highlight! - The nose is flat and potato-like, and anatomically incorrect. The same goes for the ear, it looks sloppy. Learn the major planes…
Hello Hellfire you might have found already a solution, if not, it is possible to revert to an older version via Steam. Open your steam console via this (copy paste into your browser which then opens steam) ; steam://nav/console paste for example this into it (downloads the most current version of ipackthat);…
Greetings all, I am having an issue with Unity Collision meshes that I am hoping you can help me with. Before you ask, yes I searched the Unity forums and there is at least one person having a similar but not quite the same issue and it has not been solved: http://forum.unity3d.com/threads/138584-Collision-Help I am…
As messed up as it sounds you could look at a lot of holocaust pictures, they don't need bodies to show what happened, and even if you made a characters who were dead depending on how far from the camera they are you could get away with something subpar at a distance to still add to the feel. Maybe some slumped bodies…
I agree, and disagree to an extent in either direction. Personally, I enjoy well done minimalistic wear on weapons. I appreciate a subtle but realistic texture more than one that's been beat to shit, like you've seen in 10000 games over the past 10 years. If your setting is Fallout 3. Sure. I get it. But even games like…
Leaving the layout aside for now, the headliner needs some drastic changes. Your logo font does not have any space at all, environment artist is kinda strange at the right, just put it below your name maybe. Your navigation is way too small Why is it underlined ? And then underlined again by the page indicator thats…
Hi all, A bit of a reintroduction... kinda. I used to be 'King of Daveness' for many, many years. I stopped dropping by Polycount after leaving the games industry after a couple of bad experiences and went to work in special effects. While I was a polycounter I did art for Unreal Tournament 04, Dungeons & Dragons online,…
@ant1fact Yes, cage is not needed in this workflow. Strange. I've been exclusively baking with SP for 18 months and 'compute per-fragment' has never not been on by default. :) @Nerdicon3000 Here's a description of the workflow: - Low and high silhouette matching closely - single smoothing group(no UV/SG splits or cage…
JacqueChoi: I agree there needs to be more tonal variation within the diffuse. But there is no one right way to do it. As I kept in mind that this is a generic base. I was guessing there would be skin variations or sliders that would adhere to the persons personal taste. Here are some fantastic articles on the use of…
I went for a couple of weeks, first stop was Bangkok. Went to the royal palace which was pretty cool. Theres a square there where you can get some really green curries and feed the thousands of cat fish in the canal: http://www.travelkris.com/wall/Thailand1280.jpg…