I've always loved being able to spot the same artists stuff ever since I was younger and noticed the same 'TOX'03' along british rail lines around London. (I think the latest I've seen was 'TOX'10'... Haven't seen a new tag in a while...) Also Seeing Invader's work around London without really knowing what it was, until I…
Hi, nice work. There are a few things that stood out to me in the first video that I think if you changed could be made much better. 0:20 - The smoke coming from the chimneys are literally just spawning clouds. It would be nice to have a steady flow 0:37 - I think those trees look great, but we don't need to fly right…
Spiral Game Studios (http://www.spiralgamestudios.com) is a brand new independent games developer. We are currently recruiting additional talent to accomplish some of our immediate deadlines. You will be working alongside other passionate and assertive indie game developers and helping bring an amazing vision to life. We…
Updated with links to each posted section 01_Intro Brief history of Unreal, and links to documentation you should be familiar with. 02-Setup Information about setting up packages, and naming convention examples. 02B-Quick Scene Setup This answers a lot of the common questions people ask as they are just getting into UDK.…
Hello Polycount! My name is Zen. I'm a Kickstarter funded author looking to begin a relationship with a CG artist to develop a short film. As of now I have been involved in three successfully funded Kickstatrer campaigns. Two of these have been for the EvoCreo project headed by Ebrahim Behbahani. The other has been for my…
Hi all, so i decided to do some props to improve my modeling and retopology skills and also to have more stuff for my portfolio and since i'm a big fan of the Final Fantasy franchise and the Windows Edition of FF XV is going to be released soon ( eheh can't wait ) i wanted to do a "tribute" to the game so i decided to do…
Excellent response @kanga , and I totally agree with your points
regarding using the right approach for the model, this door could just as easy be
created in a standard modelling program. Thank you for sharing your work on this thread, very cool!
and your message made me question my approach to making tutorials. I have…
Sorry for the lack of progress as of late. So I started this project with no knowledge of UDK or Unreal 4. I now possess a lot more knowledge after cramming for the last week on it. The announcer tutorial man now seems like a close friend. Blueprints, materials, camera controls, water creation via gerstner wave (not quite…
This is the best M4 i have seen anywhere so far. However I have one suggestion that many/most/all seemed to have overlooked, its not a big deal and an easy fix.. This same thing is in Battlefield 3 which bugged me a bit. Seeing it happen a second time now, i gotta chime in and share some knowledge. Its simple. The rear…
It depends on what type of bricks/pavers you use. If you use square bricks you get a big gap at the outer ring and they touch at the inner part. If he's willing to warp bricks with polar coordinates then I don't think wedge shaped bricks are all that bad... Cut to fit or custom brick shapes are pretty common and in a lot…