Am I missing something in Maya? I model in polygons and use edge loops to define my hard edges. Then do a smooth to get that sub-d appearance. Whenever I select my hard edges in Maya and preform a Bevel on it, it completely messes up my edge flow and gives me N-gons everywhere. But I also must ask, If you are putting a…
Looking for extra-hard charcoal pencils. Anyone have a favorite they like? I used to love General's 2H, but they discontinued making them. I found a box of 2Hs on an art store site. But they're not as hard as I remember. More like HB. The bits in my sketchbook thread are all done with the older 2H, which seemed to be…
hey everyone i'm running into some issues with my external hard drive i just bought. Its a Seagate 500 gb freeagent pro series. I use both mac and pc, but this hard drive is set up only for pc use when it comes to read/write abilities. On the mac i can only read. Is there any way to change this? I've been screwing around…
Hey guys. I'm working on some Modular Sci-fi Hallway stuff and I had a question about hard edges. If I want to add support loops or make a hard edge slightly softer how many edge loops do you guys think is a good number?
anyone had a go at sculpting hard surfaces in zbrush? i'm having quite mixed results. some things looking as crisp as i'd like, and others... not. i love working in zbrush, the tool is a godsend for most things as i can just bang in a basemesh and adapt it to whatever i need, then retopo later. but for hard surfaces i'm…
Had to format my hard disk to fix video corruption in all d3d games so I grabbed a usb hard drive to back everything up. Cost was $100 Canadian and holds 80 gigs. Worked great, I was able to back up all my art and my porn collection with no hassle, the copy time was just as fast as a real hard drive as well. I recommend a…
We are creating a hard surface pipeline at work, and I want to see if i can find examples of other peoples workflow/pipelines I have been able to find some really good character pipelines online, but no Hard surface. And I am sure that they exist. Can anyone point me to some?
Is there a way to retain hard edges on a low poly mesh when subdividing in zbrush but still have a little bit of smooth, similar to subd modelling hard edges, but without the extra bunched up geometry. I found a video while searching that covers what i want to know, but its for Maya, is there a substitute for this in max?…
Hello everyone, Should I use Blender or Zbrush to go about hard surface modeling? I've heard the new Zbrush 4R2 has gotten a few more tools for hard surfaces. Can anybody speak from experience working on hard surfaces starting in Zbrush? I will eventually be switching from Blender to 3d Studio Max once I have enough money.…
Been having trouble with a mesh I'm working on and can't get my head around it and seem to have hard edges over parts of my mesh as well as having trouble with baking high poly onto round objects Google Drive LINK