The ultimate goal of this model would be to prototype stuff in a game, so I created to versions of most parts of the body, one "complete" so I can tear it to pieces, and another one with some faces off, so I don't lose time rendering unnecessary triangles: I don't really like the look of the holes in the lower resolution…
Thank you for the crits guys! I updated it What I did: ~ removed most of the wood grain from the spec ~ added a blue tone to the spec ~ adjusted the values of the spec so the metal would have more than the wood ~ added mud ~ adjusted the light of the render so the grenade shows better ~ moved the camera a bit far back ~…
Looks nice. Agree with Dimfist for the glass thicknes, especially on the botom. I don't know if you can do that but it could be cool not to do a full bottle, could try to do it slightly empty : Also, I think that the blackness of the label is reflecting into the liquid, which gives this black color in the photo. Well…
verybad, thanks. MightyPea, if the surface is flat generally it isn't a problem to have an ngon here and there. This isn't for any engine in particular but if it were I'd export and test to make sure its fine to do. I'd also make sure the triangles are nicely laid out anyway. I might do another beauty render once the wolf…
[ QUOTE ] Looking really good, are you going to be rigging it for animation after? I'd be interested to see how you will be handling the joints like the elbows and knees (especially the elbows as it doesnt look like you would not get much movement there at the moment but I could be wrong) [/ QUOTE ] i dont know how to…
thank you! here's a render we did with the zombie-gunslinger-dude. sadly that shot is about all the finished work we managed to do brandon - these arent realtime models, what you see is the control-cage for the subdiv arshlevon - heh, yes i know. i got my hands on zbrush only just recently, and didnt have the time to do…
dabudabu. It behooves you to create a base cage to sculpt and the create the high res. After that, create a cage based off the cage. Sculpting packages allow for wonderfully sweeping changes. After you create a low res based off the high res(polyboost for sanity!) unwrap it, then import it back to your sculpting package…
I was strapped for time today so I'll give you the pillar pieces today and work on the decorations (including some good toppers) within the next few days (spline modeling ftw!) These are more detailed than the renders show, I'm just so pressed for time, I don't feel like messing with the settings :) Direct Download Link:…
I continue to be disappointed that Dom War, a game art competition, does not restrict presentation to realtime viewport display/game engines. This goes back a few years when shaders and game engines were NOT ALLOWED, but offline rendering was. This just makes no sense. Why should an artist be able to show their work with…
dont get me wrong your work is really good man. all im saying is it doesn't sit well with the eye against the rest of the model. tbh it looks like you photo shopped it as an after thought and its a primary colour so your eye is drawn straight to it. Just give the reticle some treatment to make it look like its sitting in…