Hey, I'm new to polycount, so tell me if I'm putting this thread in the wrong place. I love handpainted textures (especially the world of warcraft style). I'm strying to get the right look for a long time. I just wondered what some of you thought about the texture, but especially what you don't like, so I can improve.…
Hello Polycount, This is my second project here at Full Sail. I'd like to show you what I have so far and see what ya'll think about it. Working with tileable and reusable textures and assets. This was created with Maya, Photoshop, Crazybump, and UE4. Any critiques would be great! :) Also had to bring the image size down…
Hello polycount! I've been lurking for a while now and I've finally gotten to a point where I feel confident enough to post something. This is a totem pole I've been working on for the last couple of days and I was hoping for some feedback. I'm going to start texturing it soon but before I do I want to get my hi poly where…
Hey Polycounters, I am having some issues with a normalmap I baked out...I am getting nasty seams on some edges: Whereever I have a smoothing group split, I have a UV split in the unwrap, so I can't figure out why am getting this as result. Baking with cage in 3ds max. Here are my low and high: Hope somebody can help :D
Hi guys its been awhile since I posted on polycount, right now i am doing a walk through for a interior design firm, thought I would get some critique and feed back. This is still a work in progress piece, a lot of material tweaking is needed , just wondering if you guys can give me some pointer for creating realistic…
I posted a thread a few weeks ago asking for interview advice here and I want to thank everybody who posted advice, it was much appreciated. The interview was a success and I got my first job (environment artist on the console team at Creative Assembly) I'm just waiting for the paperwork to come through. Thanks polycount!…
Hi polycount, I've decided to start a thread were I will post some of my work that I do inbetween school projects. Ill start it off with some zbrush sketches that I did this weekend. Would be great if you could give me some crits :) female bust: Decided not to include hair because i have no idea at this point how I would…
Hey everybody, I’m always looking for feedback, an I always get the best feedback within PolyCounts forums. So I wanted to post up my current W.I.P. Male and Female. If anyone can guide me me I would be very grateful! I just feel I could use some extra pointers. Maybe perhaps words of wisdom. I wanna know an learn.
Hi Polycount, I start this thread to show my work and to get advices about it. I'm a young 15 years old 3D Artist, using Maya ZBrush and Photoshop. I'm currently working on a video game projet, called Sealed Zone. This is a Blender Game Engine powered game, and my job is to create realistic weapons from the concept to the…
Well, it was about that time where the old portfolio was lookin a bit barren, so I decided it was time for some personal work :P I've worked out the high and low poly, and I was about to bake when I thought it'd be a good idea to get some insight. I know my geo aint so hot, so maybe you fine polycounters could help me out?…