WOW you guys are great! Its killing me not being able to work on it... Now that I am starting to get a peak at some of the real stuff I have a bunch of ideas, I don't know if they will all make it in. Let me toss out a few and let me know if they would "fit" keeping in mind he would be a supper solider and might have a mix…
Wow, thanks for all the wonderful feedback! I've made some of the changes suggested: Brighter ambient for the dining room. Better or worse? I think it's a little too bright now... Floor tile kept for now, but I'll play around with some more textures later. Base paint and floor tile for the kitchen added. Trim and shadows…
me thinks you should change "Home Page" to "Andrew Dyksterhouse Portfolio" or something along those lines. If I were to bookmark your site, it'd just say "Home Page" in my bookmark menu and I'd probably not look at it again. as for your demo reel, the lighting on your textured gargoyle is not so great. I can't see nothin…
This has really inspiring atmosphere and scale! Really makes me want to try something with a similar theme in the future. Your overall composition is strong, as is your scale and layering. Love the 3/4 top down shot, really grand! A couple suggestions, but take what you will as time is of the essence. Your ground texture…
I like the branch feature quite a bit. The live surface snapping seems to fall inside quite a bit on the version of max retopo I was using. But the version I was using was nothing like what was shown in on the last page, that could be really cool. The version I used had live snap... that was it. WrapIt has 3 things I love…
It's just the way things are. I've been doing freelance since January of this year. People always figure because you make it look easy that it is easy. And it's that way in any talent based field. I have a good friend who custom paints race vehicles. I asked him if it was the same in his industry. He told me that on…
Smoothing groups are somewhat dependent on how you plan to view your model in engine. If it's flat lighting, smoothing groups don't matter. However, if you are baking normal maps there are some guidelines you should follow to improve your bakes. There are exceptions, but generally the same steps are followed when preparing…
[ QUOTE ] More weapons isn't what makes people play games. They miss the whole "fun" point. [/ QUOTE ] Yeah, it seems that when you go to any half-life 2 mod site, you'll always see millions of gun models. Never a player model. Perhaps a map prop. Though to me, perfect example of lack of originality is, a couple years back…
OK, quick run down of the last month on this gun. 1) I stopped for a few days to do extensive research on normal maps. In the meantime I posted this: http://www.polycount.com/forum/showthread.php?t=133049 2) My PC problems continued, resulting in multiple trips to the "shop" which halted work for a while. 3) I started a…
Looking really good but you made some mistakes with color there Its a little complicated, but you put this cold blue in, which is kinda fine , but it makes it all a bit too much if you take the red lights in on the character alone. The character itself is alright in that regard tho, but the weapon is really off. You cannot…