http://polycount.com/discussion/comment/2488052/#Comment_2488052 MigNormalTools, its an old script from 2005. But still works fine even in Maya 2018. I have edited the script slightly for my own use so that it matches a bit better the default Maya UI colours and i think I changed some window sizes slightly. Ill put my…
tim scripts are some of my favorite max scripts. there are tons of scripts in the installer, but i choose a few to actually install. there are 3 in there that might be of some help to you. Conform_Wrap.ms :This script will conform one mesh to the surface of another mesh or meshes. What the script does is shoot a ray from…
So is there a way currently to mass change import settings on models in Unity. I have seen various threads on the subject and the people that answer link some script but there's no discernible way to actually run the script without running the game. I don't believe Unity can re-import objects or change the settings for…
Imagine you have a low poly sphere. You detach half of it, so you have 2 objects. You get the nasty hard edge where it's cutted off. With this script you can average the vertex normals on both object so the sphere looks "intact". I use this on terrain meshes for instance. Wanted to use this scirpt this very day, but the…
Instead of overpainting in Photoshop I recommend you have a look at this thread instead: http://polycount.com/discussion/107510/zbrush-black-seam-on-tileable-texture There is a great script for ZBrush that removes the seam completely with the click of a button:…
You can use the Script Advanced Painter, it has a Hair Painter tool in it, which admittedly is pretty poor and all since it's a bunch of planes and alphas, but using a Spline and one of the countless Tools which allow you to 'plant' stuff on the models (per vertice or poly, etc...) you can get something workable.…
Sucker Punch Productions is currently looking for a mid to senior 3D Artist to work on our upcoming game, inFAMOUS 2. The 3D Artist will be responsible for modeling and texturing props, vehicles and much more! Must have Maya experience and would prefer candidates that have shipped a game (but not required). [EMAIL="…
You rock man. Everything is working perfectly :) One last question! :D Ok. So first off I've decided that my main usage will be your original script with retaining the current selection (the other one will be a secondary situational hotkey). Is it possible to make the script switch back to multi component mode? Right now…
Hello Gnoop, Thank you for taking the time to try the new version of the script. I'll answer your second question first. This is something I can add fairly easy. I will add a checkbox in the configuration to enable or disable it. Your first question however, is a bit more complicated. Before I started on this script, I…
Whilst visual scripting does share a lot of the same principles, they are absolutely not the same thing. Programming languages are systemic and can handle the same tasks as would be handled in assembly. They can build or extend any part of an application, can build an entire application from scratch, and generally include…