HI, and welcome to Polycount! Early 3d games were made to run on very limited hardware, which could not render complex 3d shapes. The hardware could only render very few points at a time. So the models had to be very blocky. Blockout means using simplified shapes when designing a 3d model, or designing a game level. This…
Hi Racta, welcome to Polycount :) Do you mean what is required to make a 3D model, or how you can convert a 2D image to 3D? If you give us an example it would be a lot easier to answer.
Thanks man. There's a couple of 3d theme on my shop too if you'll check it out. I'm a 3d animator myself, so I can relate personally to all the designs there. I'd be happy to collaborate with polycount if possible =)