edit: ** Currently we're processing all respondents ** To save your precious time, we won't be answering new respondents, but we'll take the time to anwer the first respondent. Thank you. Hey There, We're looking for an experienced hard-surface modeller for a Low poly model of this submersible. Important note: A production…
I'm about to enhance my Polycount Blender addon so as to get the real verts count, but I need to do some tests and of course make comparisons between my stats on some 3D engine stats. As I haven't work on Unity since few years I was a bit suprised by these defaults statitics: 1.7k tri / 5k verts, what the heck? So OK, this…
Hello polycounters, I have decided to start learning 3d modeling since i will soon be studying game design at the university of Amsterdam and i want to get a head start. Heres my model of a Kriss Vector straight out of max. Highpoly: Lowpoly: Before i unwrap this and start texturing i would like to make sure I did things…
Hello polycount people ! :poly121: It's the first time for me to post my work on Polycount... I will learn everyday ! Please comment and give me critiques to help me improve my skills. I'm a belgian student in Video game section, sorry for my bad English :) So de first one is a finished none posed low poly character based…
Hi there! (First things first: Sorry for my bad English!) I'm newbie here in Polycount, and starting this last year with 3D stuff. Recently i've learned Maya and Zbrush, so I'm using this summer hollydays to make a small project. I'm sculpting my second or third Zbrush bust and later I want to bake it in low poly when…
Hi all! New poster here. I just finished a 3d game animation course and during one of my classes the TA showed a time lapse video tut from Polycount on low poly character modeling (i think it was of a soldier in fatigues, but i could be mistaken). Anyway, when i visited Polycount to download it, the site was undergoing an…
Hello Polycount world! Over the past 4 or 5 months I have been working for a little studio in the UK called BlueBlaze Studio on a little Indie game called; Celestial Cleave. It's a turn based strategy game developed in Unreal Engine 4. I've had the honor to take up the helm on the Character development for the pieces that…
Hey guys and girls, myself and a fellow Rounded Squarish team mate (Snuffajuff) have recently joined the Polycount forums. Over the past few years we have focused heavily on 2D artwork and are now looking to develop our 3D skill set. We thought that a great way to do this would be to hold month long art jams and invite the…
Our very own renderhjs has plunked down another inspiring update to TexTools, his grand opus set of UV and texturing tools for 3ds Max. More after the jump! Hendrik-Jan 'renderhjs' Schoenmaker has done it once again. He keeps improving his slew of free texturing tools for 3ds Max, and the thankful hordes keep thanking him,…
Thank you for the advice; I have tried many tutorials, and more than once too, but I should probably to it more systematically like you're suggesting. I really appreciate the tip. Okay, so I've ruled out tutorial #3 as well. That leaves tutorial #1 and the Veoh one that Psyk0 linked. The only thing about the Veoh one is…