Hi all! My name is Meritxell and I am a Character/Costume Concept Artist who has experience working in the video game and film industry. The latest project I worked on was Superman & Lois season 3, and I’m now looking for full-time, part-time, or freelance contracts. I specialise in realistic character concepts but also…
Another update. Pretty much all assets are textured. Feeling a lot better about the lighting but I am no means a lighting artist so crits needed there I am sure. All thats really left besides finalizing lighting and some possibly composition tweaks is to get the heads of the creatures up on the walls.
Hey i got a question for those people doing the character art test, you can do those characters shown in that post? two humans and the creatures? first time doing this so it would be appreciated..i just dont want to be oblivious :D thx and good luck to everyone! This is a real golden opportunity
Wow! I was just wondering if anyone had attempted an armor set instead of the creatures for the arenanet test! This looks like it's definitely above internship quality :D I love the painterly yet gritty feel to it and the foldwork seems really well done. Do you have any other work up online?
As long as they make it better, they could easily re-interpret the creature design. Giger's still around and he has what, 3 decades' worth of nightmares accumulated for inspiration? And now that it doesn't have to be a man in suit, they could really set him loose... In fact I'd prefer them to be daring and take risks with…
@ Bounchfx: For the tiled spikes I start with an alpha i made in photoshop with the standard brush to create the base form. Then push out the edge I was to over lap again using the standard brush. Then use the snake hook to pull it over the spikes beneath it. There's probably a better way of doing it, that was the method i…
I meant what do you want to do career-wise, would you rather do just character design, just weapon design, or character modeling or weapon modeling..or something else? Sorry that wasn't really clear in my question. haha I want to do creature/character modeling and animation. :)
aah that reminds me of one i had as a kid: you play an ant but you can crawl inside creatures heads and control them, all the way up to humans, with the goal of smiting all the opposing ant nests.. pouring acid down the garden cracks and using a dog to dig up the nest etc
Low intensity negative lights were sometimes used in oldskool cg to selectively darken some of the areas for artistic purposes, not necessarily for creating black holes =) Black cards are also used in photography to kill some of the bounced light. Gameplaywise, objects or creatures that suck light out of environment sounds…
Both options are valid. With a creature asset like this where you don't have a lot of different "parts", it's easier to paint it in ZBrush first to avoid getting UV seams. After that you create the lowpoly mesh, unwrap its UVs and bake the polypaint (vertex colors) and other maps from the high poly sculpt.