Hello fellow polycounters, thought it'd be fun to share with the community what we've been cookin' up over at GALA Games with collaboration partners at AMC. Welcome to world of the Walking Dead Empires!! A new PC/MAC survival battle based MMO coming late 2024 early 2025. We currently have a public development build beta…
is it zbrush? my preference would be to do anything that requires a lot of transform manipulation and selections in a regular 3d program like blender or maya. You wouldnt need any special techniques to do it there other than just group feathers into layers so you can select them easy. If you set pivot point to the base of…
Be honest, your problem with that woman is nothing to do with her performance. You just don't like her because she doesn't look like the original one. You dislike her because her appearance doesn't match, and you're colouring your entire perception back from that point to pretend, like they all do, that you merely have…
Basically that. How do you planify on grouping UVs from a set of objects - atlases as for my understanding - on large scenes to also ensure decent texel density to bake? You do it by area? - idk, kitchen, room 1, room 2 - by type of object? by size? Hope that makes sense @_@
Thank you for answer! It is all set up like in your links, high perfomance everywhere, but it dont change anything in result, same +-20% load Edit: after reboot it start working for 100% of GPU! Thank you!!!)
As long as you haven't done any manual painting or set up any Uv dependent texture masking these filters are derived purely from your baked maps compare the baked maps from before and after your model change - if there are notable differences then you have your culprit
Hello Everyone,We have released our very first asset pack “Vol-01 office Props” on the unity store.This pack is suitable for all kind of financial institution or offices. All props are inspired from real world with 4k PBR texture. Hope you find this useful for your projects.
Hello Everyone,We have released our very first asset pack “Vol-01 Bank Props” on the unreal marketplace.This pack is suitable for all kind of financial institution or offices. All props are inspired from real world with 4k PBR texture. Hope you find this useful for your projects.