Project Extract is currently looking for a Low-Poly Modeler! While we can not pay at first, we are currently trying to obtain a position that may eventually become a full time paying job. We need to reach a further point in development in order to obtain funding. We have already spoken to several investors and received…
There is no "best way" to build a forrest, it all depends on your needs and your schedule. You just gotta start somewhere http://www.youtube.com/watch?v=kkk58o2ykR0&feature=player_detailpage#t=237s
Combine mesh is working fine with fbx but I need to have the components editable. I didn't care so much about performances since I will not generate a game but some images, my problem currently is to import the object in a way is visible and his components (there are 237 parts) are individually editable. For reference…
i gotta say, i admit with pedro. http://www.polycount.com/forum/showpost.php?p=2135215&postcount=11 in this post the colors felt really nice, even if the specularity/gloss maps were absent. it feels very true to the character. whereas your current iteration seems a bit washed out, and the post process is kind of killing…