But Unity is like $1,500. UE4- $19 per month CE-$9 per month Btw,I have been wondering if CE allows u to continue using the downloaded version if u decide to cancel ur subscription or u need to continue paying every month?
I've had this a lot in max 9 too. Spinning the morph moves the source object. I always manage to fix it, but I'm not sure how. Let me think on it. I'm sure it was something to do with the order in which I cloned the source mesh and set up the morphs.
shut the fuck up and get back to work, i went to the gym at 5:30 and had a sauna and a jaccuzi cos 9 hours work was too hard. hope that makes you feel better ps dont worry it will be over soon then the drinking can start in ernest
You should try bioskin, i just reinstalled it and it works with max 9 64-bit. It's pretty straight forward to use (mirror / save / load verts and envelopes). I couldnt find it online anymore but here it is: http://www3.sympatico.ca/psykopat/tools/bioskin1.53.rar
Sounds bizarre. I can't verify since I don't use CS4. Do you have the latest NVIDIA dds plugin installed? If it still happens, you could try searching and/or posting on the NVIDIA developer forum. http://developer.nvidia.com/forums/index.php?showforum=9
lucky bastage!!! going to evo!! the only way i get to see EVO is by buying the DVD's they've been putting out for the past few years. oh well, I may go to ECC since I only live about 9 hours from Jersey.
[ QUOTE ] So I went for 3 : 1024*1024 for the head and 2 2048*2048 for the body [/ QUOTE ] wtf? take a look at the dominacewarII models.. they only have one 1024 map.. I think you r going a bit crazy with makin it 9 times bigger!!!
to add to the rant they have slowly but surely have made max worse than it was in say max 9... shift click screwed with, and omg that default uvw unwrap modifier... just adopt what renderhjs did and call it a day, but no, it can't be done... Caddies on the other hand, priceless.
I guess I should have added the specs for that by now :) It is a scripted geometry plugin, so should work in most versions of Max 9+. However, I no longer have access to versions of Max older than 2010. I know it works in 3ds Max 2010+.
Agree with the too many clicks statement. Landing Page->Albums Page->Thumbnails Page->Single image is a pretty long progression. There are only 9 images in your 3D section. Why not just show em all in a column at a nice size and let the viewer scroll through.