Hi all, while working on a new scene (first time i'm really focusing on outdoors) i've hit a snag in terms of sky and clouds. Now i got the sky part of my problem solved, i'm still having trouble making clouds look believable. At first i was thinking of just making a smaller semi sphere and slap on a repeating cloud alpha…
none atm, but i'm planning to at least mess around with it on the unreal engine. just wondering how to go about it to have a generally smooth transition from maya to any general engine.
unreal 3 engine most make use of a sky dome...its just a large ass model, half of a sphere with your sky material applied to it. most of the work is in the material itself.. you can download the udk and mess with the ut3 maps that come with it for a better idea. only other engine i messed with was q3 >_>
I understand that i can use a skydome (seamless sky texture) but i want to make actual moving clouds as well. Note this is also going to be rendered out in maya as well so I'm not really sure if what i'm doing in maya will translate well when i bring my scene into the Unreal3 Engine :x