Polycount to me is what college should have been. Polycount is the catalyst that aspiring 3d artists need to break into whatever industry they are trying to get in to.
Polycount is a community that is designed to get crits and suggustions on your work from other people, also it is a bridge that connects the high end Game studio employees to low end people who wish to enter in to gaming world, 3d modeling world and join people who love graphics designing as a hobby.
Polycount is one of my favorite places ever. I remember the day when Gwot, Wrath, and Alphawolf were some of the only professionals on here. Slowly but surely, everyone here got better and better. We all helped each other get jobs. Now we're all sitting pretty, making dick and fart jokes on irc trying to help others get in…
Polycount used to be a place I could go for learning and technical advice. I learned a whole lot about game modeling from polycount. These days game modeling has branched out considerably into a lot of sub-fields, and finding technical advice on polycount isn't as viable as it once was. Back in the day, you made models for…