Oh, that screenshot is in UnrealED v2. Try using a projector, or softening up the shadows underneath the plants. I talked with a more experienced UnrealED mapper and he said it's probably not in UnrealED 3. I'll keep digging while I work on stuff.
HI, I'm creating a jungle environment for Unreal 3 set in the dry season and have hit a few roadbumps. Currently the map is just a small test bed to see if I can get foliage and plants working efficiently before I add more focal points such as statures and ruins. On my list to still create and work on are - Mountains in…
A quick way to get 1 bit alpha is to go to your alpha channel and use the "levels" adjustment and slide everything over to the left. Then on import into UnrealED you tell it to use alpha as opacity mask and to set the blend option to masked as well. If done correctly, not only will sorting on the mesh me cleaner, but you…
multiply overlaping alphas, and dynamic lights is all that unreal dont like to work with :) I see guys said almost everything here so i will say it once more and maby add sth: first of all you should avoid using dynamic lights as much as it is possible then use BLEND_masked materials you should check if you got only one…
try and stay clear of as many dynamics as possible. everything that a dynamic hits is going to re render everything. could you give us a ton of images if at all possible?like over head with all the lights selected so we can see them. mark any that are dynamic. from what ive learned lighting is the main cause for…
Hi, I think I'm battling a combination of a few factors. Polycount - when I switch off foliage (each grass model is only 2 faces but there's lots of them!) I get an FPS increase so I think I better do some LOD models! Any one know a quick way of doing this? Shader complexity - I think double sided faces are slowing me…