Hello all, I've been recently learning to use unreal ed and put together this death-match level. I've already got some good feedback about it and wanted to see if anyone around had any good advice/criticism/commentary for me to use as I move ahead with this. The static meshes used are those included in the pack though I…
He didn't take credit for anyone's work. FYI "Hello all, I've been recently learning to use unreal ed and put together this death-match level." and "The static meshes used are those included in the pack though I did modify a material or two. " Not all evironment artists just make assets. Some just make -environments- look…
Much thanks for all the feedback given. I'm going to try to get a copy of it online and when I do I'll be more than happy to get a link posted here so people can play it. It goes without saying that I never intended to mislead anyone with regards to the work I may or may not have done. As I said initially, this is just me…
The industry has absolutely no clue what the term "level designer" really means, nor what all the derived job titles (env artist, level artist, etc) really mean. What people with those titles do is different for every studio. Looking at the level, I think the threadstarter is moving more towards level design that is…
hey i like this. one of the first environments i created contained only meshes/textures from an unreal pack. i think it is a good way to just play with layout design quickly and try out nice compositions. Without having to worry about making every stone and leaf you are free to just explore. as far as a crit goes. the…