a company will select what engine best serves the game features they envision, fits their budget, capabilities, and business strategy they have in place. licensing an engine certainly comes with a number of enticing production advantages at the cost of a piece of your pie. ownership of a game engine, its roadmap, and…
The enigne isnt only what you see on screen. There are a lot of tools and workflows designed around the gameplay. Whats easy in one engine might be difficult on an other. All the Artists and coders in big studios are experts in the engine they use for years. Starting from nothing in a new engine isnt allways a good idea.…
imagine having hundreds if not thousands of people working on your product in your engine. imagine you have built the tools, the pipeline, the documentation and all that that individual onboarding is somewhat quick and easy. now imagine switching those hundreds if not thousands of people over to a new engine. lets just…
I am just asking ut of curiosity , why do you think Bethesda Games Studios sticks with their Creation engine rather than move to something that seems better in graphics and else like Unreal or Unity ? What it has that Unreal or Unity cannot do or cannot reproduce well? I am wondering if the fact that in a game like Skyrim…
Just my speculations but I'd expect major differences in games made by any of the engines is more an outcome of myriad development problems. This would include quirks of the engine but I doubt it's more of a factor than stuff like deadlines, budgets, team composition and disposition, leadership changes and vision, acts of…
Ok s to speak , what do you thing could be the "weak points" Of the Creation engine compared to Unity or Unreal for example? The visible ones at least? By using that engine in the past, I do not know the actual one, I remember it had several problems with physics , dinamic lightning, textile simulations and rendering in…
Why Not? what makes CE better than Unreal on that aspect? If I remember well Bethesda softworks had like 100 employes when made Skyrim? Yes but to keep up with the competition they have to heavily invest in updating the tech of their engine, wouln't be just easier to switch to something more advanced and let others do that…
"What makes CE better than Unreal in that respect?" Source: Nexusmods.com The top 3 most modded games are Creation Engine titles, and the next two are GameByro (which CE is based on). "...to keep up with the competition they have to heavily invest in updating the tech of their engine, wouln't be just easier to switch to…
Using what you already know very good and also developed yourself is always easier use or to make better than learning how to use something new. Especially if the new one also is in a very advanced state (new learning curve against current knowledge). It's cost-benefit calculation. -- The investment made in the engine and…